[gd_scene load_steps=7 format=2] [ext_resource path="res://Things/Door/Door.gd" type="Script" id=1] [ext_resource path="res://Things/ReusableMaterials/Glow.tres" type="Material" id=2] [sub_resource type="CubeMesh" id=1] [sub_resource type="ArrayMesh" id=2] surfaces/0 = { "aabb": AABB( -1.05773, -1.05773, -1.05773, 2.11547, 2.11548, 2.11548 ), "array_data": PoolByteArray( 220, 99, 135, 191, 220, 99, 135, 63, 220, 99, 135, 63, 0, 0, 127, 0, 127, 0, 0, 127, 0, 0, 0, 0, 220, 99, 135, 63, 220, 99, 135, 63, 220, 99, 135, 191, 0, 0, 129, 0, 129, 0, 0, 127, 85, 57, 0, 0, 220, 99, 135, 63, 220, 99, 135, 63, 220, 99, 135, 63, 0, 0, 127, 0, 127, 0, 0, 127, 85, 53, 0, 0, 220, 99, 135, 191, 220, 99, 135, 63, 220, 99, 135, 191, 0, 0, 129, 0, 129, 0, 0, 127, 0, 60, 0, 0, 220, 99, 135, 191, 220, 99, 135, 191, 220, 99, 135, 63, 0, 0, 127, 0, 127, 0, 0, 127, 0, 0, 0, 56, 220, 99, 135, 63, 220, 99, 135, 191, 220, 99, 135, 191, 0, 0, 129, 0, 129, 0, 0, 127, 85, 57, 0, 56, 220, 99, 135, 63, 220, 99, 135, 191, 220, 99, 135, 63, 0, 0, 127, 0, 127, 0, 0, 127, 85, 53, 0, 56, 220, 99, 135, 191, 220, 99, 135, 191, 220, 99, 135, 191, 0, 0, 129, 0, 129, 0, 0, 127, 0, 60, 0, 56, 220, 99, 135, 63, 220, 99, 135, 63, 220, 99, 135, 63, 127, 0, 0, 0, 0, 0, 129, 127, 85, 53, 0, 0, 220, 99, 135, 191, 220, 99, 135, 63, 220, 99, 135, 191, 129, 0, 0, 0, 0, 0, 127, 127, 0, 0, 0, 56, 220, 99, 135, 63, 220, 99, 135, 63, 220, 99, 135, 191, 127, 0, 0, 0, 0, 0, 129, 127, 85, 57, 0, 0, 220, 99, 135, 191, 220, 99, 135, 63, 220, 99, 135, 63, 129, 0, 0, 0, 0, 0, 127, 127, 85, 53, 0, 56, 220, 99, 135, 63, 220, 99, 135, 191, 220, 99, 135, 63, 127, 0, 0, 0, 0, 0, 129, 127, 85, 53, 0, 56, 220, 99, 135, 191, 220, 99, 135, 191, 220, 99, 135, 191, 129, 0, 0, 0, 0, 0, 127, 127, 0, 0, 0, 60, 220, 99, 135, 63, 220, 99, 135, 191, 220, 99, 135, 191, 127, 0, 0, 0, 0, 0, 129, 127, 85, 57, 0, 56, 220, 99, 135, 191, 220, 99, 135, 191, 220, 99, 135, 63, 129, 0, 0, 0, 0, 0, 127, 127, 85, 53, 0, 60, 220, 99, 135, 63, 220, 99, 135, 63, 220, 99, 135, 63, 0, 127, 0, 0, 129, 0, 0, 127, 85, 53, 0, 56, 220, 99, 135, 191, 220, 99, 135, 191, 220, 99, 135, 63, 0, 129, 0, 0, 127, 0, 0, 127, 85, 57, 0, 56, 220, 99, 135, 191, 220, 99, 135, 63, 220, 99, 135, 63, 0, 127, 0, 0, 129, 0, 0, 127, 85, 57, 0, 56, 220, 99, 135, 63, 220, 99, 135, 191, 220, 99, 135, 63, 0, 129, 0, 0, 127, 0, 0, 127, 0, 60, 0, 56, 220, 99, 135, 63, 220, 99, 135, 63, 220, 99, 135, 191, 0, 127, 0, 0, 129, 0, 0, 127, 85, 53, 0, 60, 220, 99, 135, 191, 220, 99, 135, 191, 220, 99, 135, 191, 0, 129, 0, 0, 127, 0, 0, 127, 85, 57, 0, 60, 220, 99, 135, 191, 220, 99, 135, 63, 220, 99, 135, 191, 0, 127, 0, 0, 129, 0, 0, 127, 85, 57, 0, 60, 220, 99, 135, 63, 220, 99, 135, 191, 220, 99, 135, 191, 0, 129, 0, 0, 127, 0, 0, 127, 0, 60, 0, 60 ), "array_index_data": PoolByteArray( 0, 0, 4, 0, 2, 0, 2, 0, 4, 0, 6, 0, 1, 0, 5, 0, 3, 0, 3, 0, 5, 0, 7, 0, 8, 0, 12, 0, 10, 0, 10, 0, 12, 0, 14, 0, 9, 0, 13, 0, 11, 0, 11, 0, 13, 0, 15, 0, 16, 0, 20, 0, 18, 0, 18, 0, 20, 0, 22, 0, 17, 0, 21, 0, 19, 0, 19, 0, 21, 0, 23, 0 ), "blend_shape_data": [ ], "format": 97559, "index_count": 36, "primitive": 4, "skeleton_aabb": [ ], "vertex_count": 24 } [sub_resource type="SphereMesh" id=3] [sub_resource type="BoxShape" id=4] [node name="Door" type="KinematicBody" groups=[ "Touchables", ]] editor/display_folded = true script = ExtResource( 1 ) outline_path = NodePath("DoorMesh/Outline") [node name="DoorMesh" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 2, 0, 0, 0, 0.1, 1, 0, 0 ) mesh = SubResource( 1 ) material/0 = null [node name="Outline" type="MeshInstance" parent="DoorMesh"] visible = false mesh = SubResource( 2 ) material/0 = ExtResource( 2 ) [node name="KnobMesh" type="MeshInstance" parent="."] transform = Transform( 0.12, 0, 0, 0, 0.12, 0, 0, 0, 0.12, 1.78, 0, 0.202 ) mesh = SubResource( 3 ) material/0 = null [node name="KnobMesh2" type="MeshInstance" parent="."] transform = Transform( 0.12, 0, 0, 0, 0.12, 0, 0, 0, 0.12, 1.78, 0, -0.205 ) mesh = SubResource( 3 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 2, 0, 0, 0, 0.1, 1, 0, 0 ) shape = SubResource( 4 )