extends StaticBody # export variables export(NodePath) var outline_path export(NodePath) var levermesh_path # private members var _isOn = false # var b = "text" func do_interact(var player): if(_isOn): get_node(levermesh_path).rotate_x(-PI/2) _isOn = false else: get_node(levermesh_path).rotate_x(PI/2) _isOn = true # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass