[gd_scene load_steps=7 format=2] [ext_resource path="res://Level/Interactables/Pipes/PipeScript.gd" type="Script" id=1] [ext_resource path="res://Resources/Models/straightPipe/Material_001.material" type="Material" id=2] [ext_resource path="res://Materials/Glow.tres" type="Material" id=3] [sub_resource type="ArrayMesh" id=1] resource_name = "Cube.001" surfaces/0 = { "aabb": AABB( -0.5, -0.5, -1, 1.00001, 1.00001, 2 ), "array_data": PoolByteArray( 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 128, 191, 0, 127, 0, 0, 107, 0, 189, 129, 0, 59, 0, 52, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 128, 63, 0, 127, 0, 0, 123, 0, 228, 129, 0, 54, 0, 0, 0, 0, 0, 63, 0, 0, 0, 63, 0, 0, 128, 63, 0, 127, 0, 0, 127, 0, 0, 129, 0, 57, 0, 0, 0, 0, 0, 191, 0, 0, 0, 63, 0, 0, 128, 63, 129, 0, 0, 0, 0, 89, 89, 129, 0, 54, 0, 0, 0, 0, 0, 191, 0, 0, 0, 191, 0, 0, 128, 191, 129, 0, 0, 0, 0, 89, 89, 129, 0, 54, 0, 52, 0, 0, 0, 191, 0, 0, 0, 191, 0, 0, 128, 63, 129, 0, 0, 0, 127, 0, 0, 127, 0, 54, 0, 48, 0, 0, 0, 63, 0, 0, 0, 191, 0, 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type="ArrayMesh" id=2] surfaces/0 = { "aabb": AABB( -0.557735, -0.557735, -1.05773, 1.11548, 1.11548, 2.11547 ), "array_data": PoolByteArray( 185, 199, 14, 63, 185, 199, 14, 63, 220, 99, 135, 191, 0, 127, 0, 0, 107, 0, 189, 129, 0, 59, 0, 52, 185, 199, 14, 191, 185, 199, 14, 63, 220, 99, 135, 63, 0, 127, 0, 0, 123, 0, 228, 129, 0, 54, 0, 0, 185, 199, 14, 63, 185, 199, 14, 63, 220, 99, 135, 63, 0, 127, 0, 0, 127, 0, 0, 129, 0, 57, 0, 0, 185, 199, 14, 191, 185, 199, 14, 63, 220, 99, 135, 63, 129, 0, 0, 0, 0, 89, 89, 129, 0, 54, 0, 0, 185, 199, 14, 191, 185, 199, 14, 191, 220, 99, 135, 191, 129, 0, 0, 0, 0, 89, 89, 129, 0, 54, 0, 52, 185, 199, 14, 191, 185, 199, 14, 191, 220, 99, 135, 63, 129, 0, 0, 0, 127, 0, 0, 127, 0, 54, 0, 48, 185, 199, 14, 63, 185, 199, 14, 191, 220, 99, 135, 63, 0, 0, 127, 0, 127, 0, 0, 127, 0, 57, 0, 48, 185, 199, 14, 191, 185, 199, 14, 63, 220, 99, 135, 63, 0, 0, 127, 0, 127, 0, 0, 127, 0, 54, 0, 0, 185, 199, 14, 191, 185, 199, 14, 191, 220, 99, 135, 63, 0, 0, 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type="StaticBody" groups=[ "Pipes", ]] collision_layer = 7 script = ExtResource( 1 ) outline_path = NodePath("Mesh/Outline") mesh_path = NodePath("Mesh") color_cast_left = NodePath("ColorCast") [node name="Mesh" type="MeshInstance" parent="."] transform = Transform( 0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0 ) layers = 3 mesh = SubResource( 1 ) material/0 = null [node name="Outline" type="MeshInstance" parent="Mesh"] visible = false mesh = SubResource( 2 ) material/0 = ExtResource( 3 ) [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.18, 0, 0, 0 ) shape = SubResource( 3 ) [node name="ColorCast" type="RayCast" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.2 ) enabled = true cast_to = Vector3( 0, 0, -0.02 ) collision_mask = 7