22 Commits

Author SHA1 Message Date
Ententerminator
c8155d3080 daytime visuals added 2020-01-26 23:57:12 +01:00
Ententerminator
cf49452467 merge 2020-01-26 19:26:04 +01:00
Ententerminator
2d83aa8aaa particle effects for key/keycards 2020-01-26 19:25:50 +01:00
2d46eebba6 improved door
more Meldewesen
2020-01-26 18:48:00 +01:00
57ba4a261d Visibility cone changes color depending on status 2020-01-26 18:33:03 +01:00
a0a53d9c05 WorkerSpawner #42
TODO: custom worker npc and nagivation
2020-01-26 16:06:52 +01:00
588167dbae #43 #43 46 2020-01-26 00:48:08 +01:00
Ententerminator
f017b9781f merge 2020-01-25 19:22:11 +01:00
Ententerminator
f21e5855b9 grobe daytime visuals graphics oder so 2020-01-25 19:21:28 +01:00
Leon Palluch
1317c73942 mmhh 1 wall for inside factory 2020-01-25 19:07:51 +01:00
Ententerminator
5f8bf9013d menuscreen perfection 2020-01-25 16:37:57 +01:00
5b6fe3e2c8 Add ambient music which changes based on pill level 2019-12-30 00:53:18 +01:00
SlightlyObscure
67f38c1f24 worked on pipe game 2019-12-28 18:36:48 +01:00
3cfd698276 added nose for Meldewesen for easier debugging
set Min Pill level to 1 -> otherwise collisions seems to stop working
changed Meldewesen behavior: only "catch" player if is in forbidden Area, otherwise just following
2019-12-27 18:10:09 +01:00
f2dbcc91a5 fixed lever
outline-refactoring
2019-12-14 21:05:09 +01:00
5e72c7c699 Change 'Things' to 'Interactables', new structure 2019-11-22 12:19:22 +01:00
9d82dbe521 Tweaks for pill-based visuals and collision 2019-11-21 12:45:44 +01:00
92c8e66e63 Collision also changes depending on pill status
Corresponds to visibility
2019-11-21 12:36:41 +01:00
4f02c64752 Add a Meldewesen to the basic level concept 2019-11-18 18:58:53 +01:00
d40c9af92f Move factory to own scene 2019-11-18 18:32:38 +01:00
5e8db31103 Add gameplay details to greyboxed level
Key and Meldewesen house
2019-11-18 17:30:36 +01:00
2bf8e0694b Add basic greyboxed level 2019-11-18 17:19:51 +01:00