21 Commits

Author SHA1 Message Date
c656c8a947 Add new meldewesen meshes 2020-01-27 11:18:49 +01:00
57ba4a261d Visibility cone changes color depending on status 2020-01-26 18:33:03 +01:00
b82e328a49 use Worker instead of Meldewesen
#31
2020-01-26 16:31:20 +01:00
30e87cccf0 #42 2020-01-26 16:09:13 +01:00
588167dbae #43 #43 46 2020-01-26 00:48:08 +01:00
92efe2e488 #44 sounds, #43 react time 2020-01-25 19:28:52 +01:00
5c212f3560 Meldewesen following player 2019-12-27 20:50:38 +01:00
88e184e52d updated detection of forbidden areas 2019-12-27 20:21:52 +01:00
c1a0d5672d Meldewesen stops following in pill level is high enough
adjusted pill level
2019-12-27 19:09:11 +01:00
3cfd698276 added nose for Meldewesen for easier debugging
set Min Pill level to 1 -> otherwise collisions seems to stop working
changed Meldewesen behavior: only "catch" player if is in forbidden Area, otherwise just following
2019-12-27 18:10:09 +01:00
f2dbcc91a5 fixed lever
outline-refactoring
2019-12-14 21:05:09 +01:00
d77f55705c adding sound for eating (stolen by Karl made by Marlene eating an apple)
adding collision for Player - Meldewesen
2019-12-03 12:33:10 +01:00
SlightlyObscure
67d95714f6 added models for keys 2019-11-17 23:35:56 +01:00
761ff2f264 Meldewesen only follows player with low pill level 2019-11-11 23:02:38 +01:00
9fd3087fdc Meldewesen runs towards player when seeing it
The NPC got some functionality which now allows it to tell the
PathNavigator where it wants to go, in addition to the default
behavior.
2019-11-11 10:49:50 +01:00
93f59ec131 Add NPC class which Meldewesen now inherits from
This is in preparation for being able to more finely control the NPC,
both from the specific NPC implementation and the PathNavigator (which
was renamed accordingly)
2019-11-11 10:24:29 +01:00
f67b7e6361 Meldewesen player visibility works with new Player 2019-11-11 10:20:23 +01:00
d2ee524f72 Fix issues with Meldewesen pathfinding
The NavigationMeshInstance now keeps larger distances from obstacles to
avoid the Meldewesen from colliding with them while traversing the
correct path.

A possible issue with the look_at vector has been fixed as well.
2019-11-11 10:16:03 +01:00
932930b6b7 - added Logger 2019-11-02 20:06:20 +01:00
72989b8438 Meldewesen can detect Player within visibility 2019-10-30 01:01:02 +01:00
9c583ed694 Implement basic path following for Meldewesen
The PathNavigatorForKinematicBody node can take a KinematicBody as a
child and move it along its path. It doesn't strictly follow the path
though, but also avoids obstacles according to the Navigation (with its
Navmesh).

How the Navigation node is fetched will be changed using Groups later,
the current structure is temporary.

A PathTestWorld has been added for testing this behavior, as well as a
basic Meldewesen.
2019-10-28 01:25:52 +01:00