6be42f3d7a
Rename 'pills' to 'Pills' for consistency
2019-11-22 12:16:08 +01:00
a79ae2402b
Move materials to their own top-level folder
2019-11-22 12:15:51 +01:00
SlightlyObscure
0d7fc95ed1
forlorn plumming
2019-11-21 23:52:54 +01:00
4bb474dbed
final pill taking
2019-11-21 14:17:28 +01:00
a5f3e610a7
animation for taking pills
2019-11-21 13:50:49 +01:00
fb5b6da3d3
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2019-11-21 13:31:59 +01:00
da7780fe81
animation for pill taking
2019-11-21 13:31:52 +01:00
32ebab464b
Add logger trace when footstep sound should play
...
Sound is not working currently on my machine... need to test
2019-11-21 13:26:51 +01:00
e09722ba4c
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2019-11-21 12:46:16 +01:00
9d82dbe521
Tweaks for pill-based visuals and collision
2019-11-21 12:45:44 +01:00
0d8c940170
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
...
# Conflicts:
# Characters/Player/Player.tscn
2019-11-21 12:37:50 +01:00
92c8e66e63
Collision also changes depending on pill status
...
Corresponds to visibility
2019-11-21 12:36:41 +01:00
d16f88f39b
added animation for PillTaking
2019-11-21 12:22:55 +01:00
09e0f32503
Add shader which mixes true and masked view
...
Player now has 2 cameras (one true, one masked), each with a viewport,
which the shader alternates between based on the Pill factor.
2019-11-21 12:19:03 +01:00
4c683444dd
PillTaker is now a spacial (due to its child need a position)
2019-11-21 11:28:48 +01:00
41e2d5b096
moved "taking pill" to own script
2019-11-21 11:25:59 +01:00
233573ad44
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2019-11-21 10:42:05 +01:00
130584c4e2
- using getter for receiving values from globals (pill _max)
2019-11-21 10:41:57 +01:00
bd3118c7b3
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2019-11-21 10:33:45 +01:00
d32c0f485b
Fix mouse look movement
...
Weird things happened
2019-11-21 10:33:26 +01:00
0c3d96030b
- ternary (conditional) operator in godot ! :D
2019-11-21 08:31:40 +01:00
ecfba2d7f3
Fix whole HUD being hidden without interactable
...
This got mixed up in the merge I think...
2019-11-20 23:53:42 +01:00
8b83d6e7a3
Tweak player movement speed variables
2019-11-20 23:52:48 +01:00
1cf65caed8
Add footstep sound effect and animation
...
Sound is linked to Animation so it always plays when the camera nods
down
2019-11-20 23:52:11 +01:00
8403eb4716
- able to use a leading underscore to define function arguments as unused
2019-11-19 16:41:32 +01:00
785254f98a
- added basic inventory and items (ugly but working!)
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- TODO: move inventory handling to global
2019-11-19 13:46:44 +01:00
2ce505fe78
- set to Linux newlines
2019-11-19 12:43:35 +01:00
9599d80b62
- preparations for HUD
2019-11-19 12:08:11 +01:00
SlightlyObscure
1024e9bc69
added outline for interactions and key prompt
2019-11-18 20:00:45 +01:00
SlightlyObscure
469f254644
removed an oppsie
2019-11-18 18:25:57 +01:00
SlightlyObscure
95f354ed74
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2019-11-18 18:17:02 +01:00
SlightlyObscure
6a0e9f791b
key functionality + doors
2019-11-18 18:16:46 +01:00
99f352111b
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2019-11-18 17:31:00 +01:00
b3c7cf25bc
Increase view distance of player
2019-11-18 17:18:02 +01:00
SlightlyObscure
09ae350b9e
mmmhhh fixes
2019-11-18 16:39:26 +01:00
2b809f9894
Move player camera up for a height of 2m
...
The player was previously just 1m tall, which is rather small
2019-11-18 16:33:02 +01:00
SlightlyObscure
892f85e8ad
doors exist and can be opened
2019-11-18 16:15:20 +01:00
ff1d85a325
Add Pill singleton with basic behavior
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A pill can be taken (key 'E', currently in Player.gd for testing) to
increase the level up to the max level (currently 6).
The drugged level gradually decreases down to the min level
(currently 0).
2019-11-11 21:54:17 +01:00
f67b7e6361
Meldewesen player visibility works with new Player
2019-11-11 10:20:23 +01:00
d7e76cff6f
- removed unused function param
2019-11-02 20:09:58 +01:00
341c8ba2f2
- some improvements, beautify code *_*
2019-11-02 19:53:07 +01:00
4d66d64d04
Ground collision hotfix
...
The ground needs to be a PhysicsBody for the collision to work.
Also added colliders to the boxes to further test collision.
The collision seems to have caused some issues with the Meldewesen
pathfinding - I think I know what's wrong, will fix soon.
2019-11-02 19:33:41 +01:00
f280e6e349
- added basic movement and camera control
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- collsion with floor does not work!
2019-11-02 19:02:16 +01:00
b88d68d27b
- added Player
2019-11-02 16:04:03 +01:00