4 Commits

Author SHA1 Message Date
3cfd698276 added nose for Meldewesen for easier debugging
set Min Pill level to 1 -> otherwise collisions seems to stop working
changed Meldewesen behavior: only "catch" player if is in forbidden Area, otherwise just following
2019-12-27 18:10:09 +01:00
603e21b6fe Smooth NPC turning
The Meldewesen now turns smoothly instead of abruptly. In addition,
while turning, its move speed decreases, causing it to mostly turn on
the spot.
2019-11-11 11:18:06 +01:00
9fd3087fdc Meldewesen runs towards player when seeing it
The NPC got some functionality which now allows it to tell the
PathNavigator where it wants to go, in addition to the default
behavior.
2019-11-11 10:49:50 +01:00
93f59ec131 Add NPC class which Meldewesen now inherits from
This is in preparation for being able to more finely control the NPC,
both from the specific NPC implementation and the PathNavigator (which
was renamed accordingly)
2019-11-11 10:24:29 +01:00