2d46eebba6
improved door
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more Meldewesen
2020-01-26 18:48:00 +01:00
57ba4a261d
Visibility cone changes color depending on status
2020-01-26 18:33:03 +01:00
a0a53d9c05
WorkerSpawner #42
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TODO: custom worker npc and nagivation
2020-01-26 16:06:52 +01:00
588167dbae
#43 #43 46
2020-01-26 00:48:08 +01:00
Ententerminator
f017b9781f
merge
2020-01-25 19:22:11 +01:00
Ententerminator
f21e5855b9
grobe daytime visuals graphics oder so
2020-01-25 19:21:28 +01:00
Leon Palluch
1317c73942
mmhh 1 wall for inside factory
2020-01-25 19:07:51 +01:00
Ententerminator
5f8bf9013d
menuscreen perfection
2020-01-25 16:37:57 +01:00
5b6fe3e2c8
Add ambient music which changes based on pill level
2019-12-30 00:53:18 +01:00
SlightlyObscure
67f38c1f24
worked on pipe game
2019-12-28 18:36:48 +01:00
3cfd698276
added nose for Meldewesen for easier debugging
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set Min Pill level to 1 -> otherwise collisions seems to stop working
changed Meldewesen behavior: only "catch" player if is in forbidden Area, otherwise just following
2019-12-27 18:10:09 +01:00
f2dbcc91a5
fixed lever
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outline-refactoring
2019-12-14 21:05:09 +01:00
5e72c7c699
Change 'Things' to 'Interactables', new structure
2019-11-22 12:19:22 +01:00
9d82dbe521
Tweaks for pill-based visuals and collision
2019-11-21 12:45:44 +01:00
92c8e66e63
Collision also changes depending on pill status
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Corresponds to visibility
2019-11-21 12:36:41 +01:00
4f02c64752
Add a Meldewesen to the basic level concept
2019-11-18 18:58:53 +01:00
d40c9af92f
Move factory to own scene
2019-11-18 18:32:38 +01:00
5e8db31103
Add gameplay details to greyboxed level
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Key and Meldewesen house
2019-11-18 17:30:36 +01:00
2bf8e0694b
Add basic greyboxed level
2019-11-18 17:19:51 +01:00