0c3d96030b
- ternary (conditional) operator in godot ! :D
2019-11-21 08:31:40 +01:00
ecfba2d7f3
Fix whole HUD being hidden without interactable
...
This got mixed up in the merge I think...
2019-11-20 23:53:42 +01:00
8b83d6e7a3
Tweak player movement speed variables
2019-11-20 23:52:48 +01:00
1cf65caed8
Add footstep sound effect and animation
...
Sound is linked to Animation so it always plays when the camera nods
down
2019-11-20 23:52:11 +01:00
8403eb4716
- able to use a leading underscore to define function arguments as unused
2019-11-19 16:41:32 +01:00
785254f98a
- added basic inventory and items (ugly but working!)
...
- TODO: move inventory handling to global
2019-11-19 13:46:44 +01:00
2ce505fe78
- set to Linux newlines
2019-11-19 12:43:35 +01:00
9599d80b62
- preparations for HUD
2019-11-19 12:08:11 +01:00
SlightlyObscure
1024e9bc69
added outline for interactions and key prompt
2019-11-18 20:00:45 +01:00
SlightlyObscure
469f254644
removed an oppsie
2019-11-18 18:25:57 +01:00
SlightlyObscure
95f354ed74
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2019-11-18 18:17:02 +01:00
SlightlyObscure
6a0e9f791b
key functionality + doors
2019-11-18 18:16:46 +01:00
99f352111b
Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
2019-11-18 17:31:00 +01:00
b3c7cf25bc
Increase view distance of player
2019-11-18 17:18:02 +01:00
SlightlyObscure
09ae350b9e
mmmhhh fixes
2019-11-18 16:39:26 +01:00
2b809f9894
Move player camera up for a height of 2m
...
The player was previously just 1m tall, which is rather small
2019-11-18 16:33:02 +01:00
SlightlyObscure
892f85e8ad
doors exist and can be opened
2019-11-18 16:15:20 +01:00
ff1d85a325
Add Pill singleton with basic behavior
...
A pill can be taken (key 'E', currently in Player.gd for testing) to
increase the level up to the max level (currently 6).
The drugged level gradually decreases down to the min level
(currently 0).
2019-11-11 21:54:17 +01:00
f67b7e6361
Meldewesen player visibility works with new Player
2019-11-11 10:20:23 +01:00
d7e76cff6f
- removed unused function param
2019-11-02 20:09:58 +01:00
341c8ba2f2
- some improvements, beautify code *_*
2019-11-02 19:53:07 +01:00
4d66d64d04
Ground collision hotfix
...
The ground needs to be a PhysicsBody for the collision to work.
Also added colliders to the boxes to further test collision.
The collision seems to have caused some issues with the Meldewesen
pathfinding - I think I know what's wrong, will fix soon.
2019-11-02 19:33:41 +01:00
f280e6e349
- added basic movement and camera control
...
- collsion with floor does not work!
2019-11-02 19:02:16 +01:00
b88d68d27b
- added Player
2019-11-02 16:04:03 +01:00