now with sandwich
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@ -9,10 +9,6 @@
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[ext_resource path="res://Level/Interactables/Door/Door.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Level/Interactables/Door/Door.tscn" type="PackedScene" id=7]
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[ext_resource path="res://Level/Interactables/FactoryMachines/FactoryGameplay.tscn" type="PackedScene" id=8]
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[ext_resource path="res://Level/Interactables/FactoryMachines/FactoryGameplay.tscn" type="PackedScene" id=8]
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[sub_resource type="NavigationMesh" id=1]
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[sub_resource type="NavigationMesh" id=1]
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vertices = PoolVector3Array( -1.9, 0.4, -2.2, 0.200001, 0.4, -2.5, 0.200001, 0.4, -8.5, -8.5, 0.4, -0.0999994, -2.5, 0.4, -0.0999994, -1.9, 0.4, -2.2, -1.9, 0.4, -2.2, 0.200001, 0.4, -8.5, -8.5, 0.4, -8.5, -8.5, 0.4, -0.0999994, 0.200001, 0.4, -8.5, 0.200001, 0.4, -2.5, 2, 0.4, -2.2, 2, 0.4, -2.2, 2.6, 0.4, -0.0999994, 8.6, 0.4, -0.0999994, 2, 0.4, -2.2, 8.6, 0.4, -0.0999994, 8.6, 0.4, -8.5, 0.200001, 0.4, -8.5, -1.3, 0.4, 3.8, 0.200001, 0.4, 3.8, 0.200001, 0.4, 2.6, -2.2, 0.4, 2, -8.5, 0.4, 8.6, -2.2, 0.4, 8.6, -2.5, 0.4, 5, -2.5, 0.4, 5, -1.3, 0.4, 3.8, -2.2, 0.4, 2, -2.5, 0.4, 5, -2.2, 0.4, 2, -2.5, 0.4, -0.0999994, -8.5, 0.4, -0.0999994, -8.5, 0.4, 8.6, 0.200001, 0.4, 2.6, 0.200001, 0.4, 3.8, 1.4, 0.4, 3.8, 2.3, 0.4, 2, 2.6, 0.4, 5, 2.3, 0.4, 8.6, 8.6, 0.4, 8.6, 2.3, 0.4, 2, 1.4, 0.4, 3.8, 2.6, 0.4, 5, 2.6, 0.4, -0.0999994, 2.3, 0.4, 2, 2.6, 0.4, 5, 8.6, 0.4, 8.6, 8.6, 0.4, -0.0999994 )
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vertices = PoolVector3Array( -1.9, 0.4, -2.2, 0.200001, 0.4, -2.5, 0.200001, 0.4, -8.5, -8.5, 0.4, -0.0999994, -2.5, 0.4, -0.0999994, -1.9, 0.4, -2.2, -1.9, 0.4, -2.2, 0.200001, 0.4, -8.5, -8.5, 0.4, -8.5, -8.5, 0.4, -0.0999994, 0.200001, 0.4, -8.5, 0.200001, 0.4, -2.5, 2, 0.4, -2.2, 2, 0.4, -2.2, 2.6, 0.4, -0.0999994, 8.6, 0.4, -0.0999994, 2, 0.4, -2.2, 8.6, 0.4, -0.0999994, 8.6, 0.4, -8.5, 0.200001, 0.4, -8.5, -1.3, 0.4, 3.8, 0.200001, 0.4, 3.8, 0.200001, 0.4, 2.6, -2.2, 0.4, 2, -8.5, 0.4, 8.6, -2.2, 0.4, 8.6, -2.5, 0.4, 5, -2.5, 0.4, 5, -1.3, 0.4, 3.8, -2.2, 0.4, 2, -2.5, 0.4, 5, -2.2, 0.4, 2, -2.5, 0.4, -0.0999994, -8.5, 0.4, -0.0999994, -8.5, 0.4, 8.6, 0.200001, 0.4, 2.6, 0.200001, 0.4, 3.8, 1.4, 0.4, 3.8, 2.3, 0.4, 2, 2.6, 0.4, 5, 2.3, 0.4, 8.6, 8.6, 0.4, 8.6, 2.3, 0.4, 2, 1.4, 0.4, 3.8, 2.6, 0.4, 5, 2.6, 0.4, -0.0999994, 2.3, 0.4, 2, 2.6, 0.4, 5, 8.6, 0.4, 8.6, 8.6, 0.4, -0.0999994 )
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polygons = [ PoolIntArray( 2, 0, 1 ), PoolIntArray( 5, 3, 4 ), PoolIntArray( 9, 6, 8 ), PoolIntArray( 6, 7, 8 ), PoolIntArray( 12, 10, 11 ), PoolIntArray( 15, 13, 14 ), PoolIntArray( 19, 16, 18 ), PoolIntArray( 16, 17, 18 ), PoolIntArray( 23, 20, 22 ), PoolIntArray( 20, 21, 22 ), PoolIntArray( 26, 24, 25 ), PoolIntArray( 29, 27, 28 ), PoolIntArray( 34, 30, 33 ), PoolIntArray( 30, 31, 33 ), PoolIntArray( 31, 32, 33 ), PoolIntArray( 38, 35, 37 ), PoolIntArray( 35, 36, 37 ), PoolIntArray( 41, 39, 40 ), PoolIntArray( 44, 42, 43 ), PoolIntArray( 49, 45, 48 ), PoolIntArray( 45, 46, 48 ), PoolIntArray( 46, 47, 48 ) ]
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polygons = [ PoolIntArray( 2, 0, 1 ), PoolIntArray( 5, 3, 4 ), PoolIntArray( 9, 6, 8 ), PoolIntArray( 6, 7, 8 ), PoolIntArray( 12, 10, 11 ), PoolIntArray( 15, 13, 14 ), PoolIntArray( 19, 16, 18 ), PoolIntArray( 16, 17, 18 ), PoolIntArray( 23, 20, 22 ), PoolIntArray( 20, 21, 22 ), PoolIntArray( 26, 24, 25 ), PoolIntArray( 29, 27, 28 ), PoolIntArray( 34, 30, 33 ), PoolIntArray( 30, 31, 33 ), PoolIntArray( 31, 32, 33 ), PoolIntArray( 38, 35, 37 ), PoolIntArray( 35, 36, 37 ), PoolIntArray( 41, 39, 40 ), PoolIntArray( 44, 42, 43 ), PoolIntArray( 49, 45, 48 ), PoolIntArray( 45, 46, 48 ), PoolIntArray( 46, 47, 48 ) ]
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@ -103,16 +99,16 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -6.84089, 0.700821, 8.67166 )
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card_lvl = 1
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card_lvl = 1
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[node name="Door" parent="." instance=ExtResource( 7 )]
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[node name="Door" parent="." instance=ExtResource( 7 )]
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transform = Transform( -2.18557e-08, 0, 0.5, 0, 0.5, 0, -0.5, 0, -2.18557e-08, -10, 1, 10 )
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transform = Transform( -2.18557e-008, 0, 0.5, 0, 0.5, 0, -0.5, 0, -2.18557e-008, -10, 1, 10 )
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[node name="Door2" parent="." instance=ExtResource( 7 )]
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[node name="Door2" parent="." instance=ExtResource( 7 )]
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transform = Transform( -2.18557e-08, 0, 0.5, 0, 0.5, 0, -0.5, 0, -2.18557e-08, -10, 1, 8 )
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transform = Transform( -2.18557e-008, 0, 0.5, 0, 0.5, 0, -0.5, 0, -2.18557e-008, -10, 1, 8 )
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door_lvl = 1
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door_lvl = 1
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[node name="Door3" parent="." instance=ExtResource( 7 )]
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[node name="Door3" parent="." instance=ExtResource( 7 )]
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transform = Transform( -2.18557e-08, 0, 0.5, 0, 0.5, 0, -0.5, 0, -2.18557e-08, -10, 1, 6 )
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transform = Transform( -2.18557e-008, 0, 0.5, 0, 0.5, 0, -0.5, 0, -2.18557e-008, -10, 1, 6 )
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card_door = true
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card_door = true
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door_lvl = 1
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door_lvl = 1
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[node name="Gameplay?" parent="." instance=ExtResource( 8 )]
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[node name="Gameplay?" parent="." instance=ExtResource( 8 )]
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transform = Transform( -4.37114e-08, -1, 4.37114e-08, 0, -4.37114e-08, -1, 1, -4.37114e-08, 1.91069e-15, 7, 2, 2 )
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transform = Transform( -4.37114e-008, -1, 4.37114e-008, 0, -4.37114e-008, -1, 1, -4.37114e-008, 1.91069e-015, 7, 2, 2 )
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BIN
Resources/Models/sandwich(lecker)/Cheese.material
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Resources/Models/sandwich(lecker)/Cheese.material
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Resources/Models/sandwich(lecker)/HAM.material
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Resources/Models/sandwich(lecker)/HAM.material
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Resources/Models/sandwich(lecker)/Lettuce.material
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Resources/Models/sandwich(lecker)/Lettuce.material
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Resources/Models/sandwich(lecker)/breadBrown.material
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Resources/Models/sandwich(lecker)/breadBrown.material
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Resources/Models/sandwich(lecker)/sandwich.glb
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Resources/Models/sandwich(lecker)/sandwich.glb
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Resources/Models/sandwich(lecker)/sandwich.glb.import
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1062
Resources/Models/sandwich(lecker)/sandwich.glb.import
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Load Diff
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Resources/Models/sandwich(lecker)/tomatoRed.material
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Resources/Models/sandwich(lecker)/tomatoRed.material
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