added secret door to factory
This commit is contained in:
parent
791094c0a7
commit
f63312c755
@ -1,16 +1,17 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://Level/Buildings/DoubleDoorWall.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Level/Buildings/DoubleDoorWall.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Level/Buildings/DoorWall.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Level/Buildings/DoorWall.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Level/Interactables/FactoryMachines/FactoryGameplay.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Level/Interactables/Door/Door.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Level/Decoration/Statue.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Level/Interactables/FactoryMachines/FactoryGameplay.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Characters/Player/Player.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Level/Decoration/Statue.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Characters/Player/Player.tscn" type="PackedScene" id=6]
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[sub_resource type="BoxShape" id=3]
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[sub_resource type="BoxShape" id=1]
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[sub_resource type="BoxShape" id=1]
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[sub_resource type="CubeMesh" id=2]
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[sub_resource type="BoxShape" id=2]
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[sub_resource type="CubeMesh" id=3]
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[sub_resource type="CubeMesh" id=4]
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[sub_resource type="CubeMesh" id=4]
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@ -26,18 +27,18 @@
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[node name="CollisionShape" type="CollisionShape" parent="Architecture/OutsideEntry"]
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[node name="CollisionShape" type="CollisionShape" parent="Architecture/OutsideEntry"]
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transform = Transform( 6.4742, 0, 0, 0, 1, 0, 0, 0, 4.02915, -24.461, 0, 2.21844 )
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transform = Transform( 6.4742, 0, 0, 0, 1, 0, 0, 0, 4.02915, -24.461, 0, 2.21844 )
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shape = SubResource( 3 )
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shape = SubResource( 1 )
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[node name="Floor" type="StaticBody" parent="Architecture"]
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[node name="Floor" type="StaticBody" parent="Architecture"]
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transform = Transform( 100, 0, 0, 0, 1, 0, 0, 0, 100, 0, -1, 0 )
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transform = Transform( 100, 0, 0, 0, 1, 0, 0, 0, 100, 0, -1, 0 )
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collision_layer = 3
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collision_layer = 3
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[node name="CollisionShape" type="CollisionShape" parent="Architecture/Floor"]
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[node name="CollisionShape" type="CollisionShape" parent="Architecture/Floor"]
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shape = SubResource( 1 )
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shape = SubResource( 2 )
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[node name="MeshInstance" type="MeshInstance" parent="Architecture/Floor"]
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[node name="MeshInstance" type="MeshInstance" parent="Architecture/Floor"]
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layers = 3
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layers = 3
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mesh = SubResource( 2 )
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mesh = SubResource( 3 )
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material/0 = null
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material/0 = null
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[node name="EntryHall" type="Spatial" parent="Architecture"]
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[node name="EntryHall" type="Spatial" parent="Architecture"]
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@ -159,7 +160,8 @@ material/0 = null
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shape = SubResource( 5 )
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shape = SubResource( 5 )
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[node name="BackWall" type="StaticBody" parent="Architecture/FactoryRoomWalls"]
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[node name="BackWall" type="StaticBody" parent="Architecture/FactoryRoomWalls"]
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transform = Transform( 12, 0, 0, 0, 4, 0, 0, 0, 0.2, 0, 4, -33.8 )
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editor/display_folded = true
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transform = Transform( 9, 0, 0, 0, 4, 0, 0, 0, 0.2, -3, 4, -33.8 )
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collision_layer = 3
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collision_layer = 3
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[node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomWalls/BackWall"]
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[node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomWalls/BackWall"]
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@ -170,6 +172,60 @@ material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomWalls/BackWall"]
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[node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomWalls/BackWall"]
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shape = SubResource( 5 )
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shape = SubResource( 5 )
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[node name="BackWall2" type="StaticBody" parent="Architecture/FactoryRoomWalls"]
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transform = Transform( 2, 0, 0, 0, 4, 0, 0, 0, 0.2, 10, 4, -33.8 )
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collision_layer = 2
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[node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomWalls/BackWall2"]
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layers = 2
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mesh = SubResource( 4 )
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomWalls/BackWall2"]
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shape = SubResource( 5 )
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[node name="BackWall3" type="StaticBody" parent="Architecture/FactoryRoomWalls"]
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transform = Transform( 1, 0, 0, 0, 2.7, 0, 0, 0, 0.2, 7, 5.7, -33.8 )
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collision_layer = 2
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[node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomWalls/BackWall3"]
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layers = 2
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mesh = SubResource( 4 )
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomWalls/BackWall3"]
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shape = SubResource( 5 )
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[node name="BackWallMasked" type="StaticBody" parent="Architecture/FactoryRoomWalls"]
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editor/display_folded = true
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transform = Transform( 3, 0, 0, 0, 4, 0, 0, 0, 0.2, 9, 4, -33.8 )
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[node name="MeshInstance" type="MeshInstance" parent="Architecture/FactoryRoomWalls/BackWallMasked"]
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mesh = SubResource( 4 )
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomWalls/BackWallMasked"]
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shape = SubResource( 5 )
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[node name="BackWallTrue" type="Spatial" parent="Architecture/FactoryRoomWalls"]
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transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 8, 1.5, -33.8 )
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[node name="Door" parent="Architecture/FactoryRoomWalls/BackWallTrue" instance=ExtResource( 3 )]
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collision_layer = 2
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collision_mask = 3
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[node name="DoorMesh" parent="Architecture/FactoryRoomWalls/BackWallTrue/Door" index="0"]
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layers = 2
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[node name="Outline" parent="Architecture/FactoryRoomWalls/BackWallTrue/Door/DoorMesh" index="0"]
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layers = 2
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[node name="KnobMesh" parent="Architecture/FactoryRoomWalls/BackWallTrue/Door" index="1"]
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layers = 2
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[node name="KnobMesh2" parent="Architecture/FactoryRoomWalls/BackWallTrue/Door" index="2"]
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layers = 2
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[node name="Ceiling" type="StaticBody" parent="Architecture/FactoryRoomWalls"]
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[node name="Ceiling" type="StaticBody" parent="Architecture/FactoryRoomWalls"]
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editor/display_folded = true
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editor/display_folded = true
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transform = Transform( 12, 0, 0, 0, 0.2, 0, 0, 0, 8.2, 0, 8.2, -25.8 )
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transform = Transform( 12, 0, 0, 0, 0.2, 0, 0, 0, 8.2, 0, 8.2, -25.8 )
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@ -185,7 +241,7 @@ shape = SubResource( 5 )
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[node name="FactoryRoomInterior" type="Spatial" parent="Architecture"]
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[node name="FactoryRoomInterior" type="Spatial" parent="Architecture"]
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[node name="PipeGame" parent="Architecture/FactoryRoomInterior" instance=ExtResource( 3 )]
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[node name="PipeGame" parent="Architecture/FactoryRoomInterior" instance=ExtResource( 4 )]
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transform = Transform( 1, 0, 0, 0, -4.37114e-008, -1, 0, 1, -4.37114e-008, 0, 2, -34.4 )
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transform = Transform( 1, 0, 0, 0, -4.37114e-008, -1, 0, 1, -4.37114e-008, 0, 2, -34.4 )
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[node name="StatueBlock" type="StaticBody" parent="Architecture/FactoryRoomInterior"]
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[node name="StatueBlock" type="StaticBody" parent="Architecture/FactoryRoomInterior"]
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@ -201,8 +257,10 @@ material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomInterior/StatueBlock"]
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[node name="CollisionShape" type="CollisionShape" parent="Architecture/FactoryRoomInterior/StatueBlock"]
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shape = SubResource( 5 )
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shape = SubResource( 5 )
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[node name="Statue" parent="Architecture/FactoryRoomInterior" instance=ExtResource( 4 )]
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[node name="Statue" parent="Architecture/FactoryRoomInterior" instance=ExtResource( 5 )]
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transform = Transform( -7.86805e-008, 0, -2.5, 0, 1.8, 0, 1.8, 0, -1.09278e-007, 9.5, 0.5, -25.8 )
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transform = Transform( -7.86805e-008, 0, -2.5, 0, 1.8, 0, 1.8, 0, -1.09278e-007, 9.5, 0.5, -25.8 )
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[node name="Player" parent="." instance=ExtResource( 5 )]
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[node name="Player" parent="." instance=ExtResource( 6 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0 )
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[editable path="Architecture/FactoryRoomWalls/BackWallTrue/Door"]
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