Fix Meldewesen visibility cone issues
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@ -21,4 +21,4 @@ func _process(delta: float) -> void:
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if potential_new_scale < new_scale:
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new_scale = potential_new_scale
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scale = Vector3(new_scale, new_scale, new_scale)
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scale = Vector3(new_scale, 1.0, new_scale)
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@ -71,7 +71,6 @@ material/1 = null
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[node name="Real" type="MeshInstance" parent="."]
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transform = Transform( 13.5, 0, 0, 0, 9, 0, 0, 0, 10.3223, 0, 7.80828, 0 )
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visible = false
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layers = 2
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material_override = SubResource( 2 )
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mesh = SubResource( 3 )
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@ -82,6 +81,8 @@ transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 6.45523
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[node name="StaticBody" type="StaticBody" parent="."]
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transform = Transform( 13.5, 0, 0, 0, 9, 0, 0, 0, 10.3223, 0, 7.80828, 0 )
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collision_layer = 3
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collision_mask = 3
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[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
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shape = SubResource( 4 )
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