Move factory to own scene

This commit is contained in:
karl 2019-11-18 18:31:34 +01:00
parent 469f254644
commit d40c9af92f
2 changed files with 34 additions and 30 deletions

View File

@ -0,0 +1,24 @@
[gd_scene load_steps=2 format=2]
[sub_resource type="CylinderMesh" id=4]
top_radius = 20.0
bottom_radius = 35.0
height = 100.0
[node name="Factory" type="Spatial"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -185, 0, -191 )
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 50, 0 )
mesh = SubResource( 4 )
material/0 = null
[node name="MeshInstance2" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 30, 50, 60 )
mesh = SubResource( 4 )
material/0 = null
[node name="MeshInstance3" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 30, 50, -60 )
mesh = SubResource( 4 )
material/0 = null

View File

@ -5,25 +5,21 @@
[ext_resource path="res://Level/Buildings/PlayerHouse.tscn" type="PackedScene" id=3]
[ext_resource path="res://Level/Buildings/BuildingBlock.tscn" type="PackedScene" id=4]
[ext_resource path="res://Level/Buildings/MeldewesenHome.tscn" type="PackedScene" id=5]
[ext_resource path="res://Level/Buildings/Factory.tscn" type="PackedScene" id=6]
[sub_resource type="PlaneMesh" id=1]
size = Vector2( 500, 500 )
[sub_resource type="ConcavePolygonShape" id=5]
[sub_resource type="ConcavePolygonShape" id=2]
data = PoolVector3Array( 250, 0, 250, -250, 0, 250, 250, 0, -250, -250, 0, 250, -250, 0, -250, 250, 0, -250 )
[sub_resource type="NavigationMesh" id=6]
[sub_resource type="NavigationMesh" id=3]
[sub_resource type="CylinderMesh" id=9]
top_radius = 20.0
bottom_radius = 35.0
height = 100.0
[sub_resource type="ProceduralSky" id=5]
[sub_resource type="ProceduralSky" id=7]
[sub_resource type="Environment" id=8]
[sub_resource type="Environment" id=6]
background_mode = 2
background_sky = SubResource( 7 )
background_sky = SubResource( 5 )
[node name="World" type="Navigation"]
@ -35,7 +31,7 @@ material/0 = null
[node name="StaticBody" type="StaticBody" parent="Ground"]
[node name="CollisionShape" type="CollisionShape" parent="Ground/StaticBody"]
shape = SubResource( 5 )
shape = SubResource( 2 )
[node name="Player" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, 7 )
@ -44,7 +40,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, 7 )
transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 15.0831, 1.63203, 88.0992 )
[node name="NavigationMeshInstance" type="NavigationMeshInstance" parent="."]
navmesh = SubResource( 6 )
navmesh = SubResource( 3 )
[node name="PlayerHouse" parent="NavigationMeshInstance" instance=ExtResource( 3 )]
transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 13, 0, 14 )
@ -206,28 +202,12 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 46, 0, -88 )
[node name="BuildingBlock23" parent="NavigationMeshInstance/BuildingBlocks" instance=ExtResource( 4 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 73, 0, -88 )
[node name="Factory" type="Spatial" parent="NavigationMeshInstance"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -185, 0, -191 )
[node name="MeshInstance" type="MeshInstance" parent="NavigationMeshInstance/Factory"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 50, 0 )
mesh = SubResource( 9 )
material/0 = null
[node name="MeshInstance2" type="MeshInstance" parent="NavigationMeshInstance/Factory"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 30, 50, 60 )
mesh = SubResource( 9 )
material/0 = null
[node name="MeshInstance3" type="MeshInstance" parent="NavigationMeshInstance/Factory"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 30, 50, -60 )
mesh = SubResource( 9 )
material/0 = null
[node name="Factory" parent="NavigationMeshInstance/BuildingBlocks" instance=ExtResource( 6 )]
[node name="Environment" type="Spatial" parent="."]
[node name="WorldEnvironment" type="WorldEnvironment" parent="Environment"]
environment = SubResource( 8 )
environment = SubResource( 6 )
[node name="DirectionalLight" type="DirectionalLight" parent="Environment"]
transform = Transform( 0.642788, -0.262003, -0.719846, 0, -0.939693, 0.34202, -0.766044, -0.219846, -0.604023, 0, 7, 0 )