Add spotlights to factory
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Level/Decoration/FactorySpotlight.tscn
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22
Level/Decoration/FactorySpotlight.tscn
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[gd_scene load_steps=3 format=2]
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[sub_resource type="PrismMesh" id=1]
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size = Vector3( 1, 1, 1 )
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[sub_resource type="SpatialMaterial" id=2]
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emission_enabled = true
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emission = Color( 0.423529, 0.498039, 0.635294, 1 )
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emission_energy = 1.0
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emission_operator = 0
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emission_on_uv2 = false
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[node name="SpotLight" type="SpotLight"]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 7, 0 )
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light_color = Color( 0.698039, 0.815686, 1, 1 )
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spot_range = 11.94
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spot_angle = 52.146
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 4.37114e-08, -1 )
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mesh = SubResource( 1 )
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material/0 = SubResource( 2 )
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