Add Labyrinth + required assets

The labyrinth mostly works as intended, the only things missing are a
door and a keycard. Also the visuals need to be improved.
This commit is contained in:
karl 2020-01-25 23:19:23 +01:00
parent 8e20b198b4
commit c015d898f8
16 changed files with 7029 additions and 0 deletions

271
Level/Labyrinth.tscn Normal file
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@ -0,0 +1,271 @@
[gd_scene load_steps=13 format=2]
[ext_resource path="res://Level/Labyrinth/LabyrinthCorridorTrue.tscn" type="PackedScene" id=1]
[ext_resource path="res://Level/Labyrinth/LabyrinthCrossing.tscn" type="PackedScene" id=2]
[ext_resource path="res://Level/Labyrinth/LabyrinthCorridorMasked.tscn" type="PackedScene" id=3]
[ext_resource path="res://Characters/Player/Player.tscn" type="PackedScene" id=4]
[sub_resource type="PlaneMesh" id=1]
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[node name="Labyrinth" type="Spatial"]
[node name="LabyrinthCorridorTrue" parent="." instance=ExtResource( 1 )]
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[node name="LabyrinthCorridorTrue2" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -15, 0, 0 )
[node name="LabyrinthCorridorTrue3" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -15, 0, 0 )
[node name="LabyrinthCorridorTrue4" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -15, 0, 0 )
[node name="LabyrinthCorridorTrue11" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -15, 0, -60 )
[node name="LabyrinthCorridorTrue9" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -45, 0, 30 )
[node name="LabyrinthCorridorTrue13" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -105, 0, 30 )
[node name="LabyrinthCorridorTrue14" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -105, 0, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -75, 0, -30 )
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[node name="LabyrinthCorridorTrue12" parent="." instance=ExtResource( 1 )]
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[node name="LabyrinthCorridorTrue10" parent="." instance=ExtResource( 1 )]
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[node name="LabyrinthCrossing" parent="." instance=ExtResource( 2 )]
[node name="LabyrinthCrossing3" parent="." instance=ExtResource( 2 )]
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[node name="LabyrinthCrossing6" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -30, 0, 30 )
[node name="LabyrinthCrossing7" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -60, 0, 30 )
[node name="LabyrinthCrossing15" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -90, 0, 30 )
[node name="LabyrinthCrossing19" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -120, 0, 30 )
[node name="LabyrinthCrossing11" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -60, 0, 0 )
[node name="LabyrinthCrossing17" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -90, 0, 0 )
[node name="LabyrinthCrossing21" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -120, 0, 0 )
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[node name="LabyrinthCrossing2" parent="." instance=ExtResource( 2 )]
[node name="LabyrinthCrossing22" parent="." instance=ExtResource( 2 )]
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[node name="MeshInstance" type="MeshInstance" parent="OuterWalls"]
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[node name="CollisionShape" type="CollisionShape" parent="OuterWalls/MeshInstance3/StaticBody"]
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[node name="CollisionShape" type="CollisionShape" parent="OuterWalls/MeshInstance6/StaticBody"]
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[gd_scene load_steps=2 format=2]
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[node name="TrueMesh" parent="." index="0"]
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