added starut menu, maybe add hover color for disembark
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BIN
Resources/Fonts/Beon-Regular.otf
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Resources/Fonts/Beon-Regular.otf
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UI/ExitButton.gd
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UI/ExitButton.gd
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extends Button
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func _ready():
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pass # Replace with function body.
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func _on_ExitButton_pressed():
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get_tree().quit()
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67
UI/MainMenu.tscn
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UI/MainMenu.tscn
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Resources/Fonts/Beon-Regular.otf" type="DynamicFontData" id=1]
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[ext_resource path="res://UI/PlayButton.gd" type="Script" id=2]
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[ext_resource path="res://UI/ExitButton.gd" type="Script" id=3]
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[sub_resource type="DynamicFont" id=1]
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size = 120
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font_data = ExtResource( 1 )
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[sub_resource type="DynamicFont" id=2]
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size = 32
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font_data = ExtResource( 1 )
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[sub_resource type="DynamicFont" id=3]
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size = 32
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font_data = ExtResource( 1 )
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[node name="MainMenu" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="BackgroundColorRed" type="ColorRect" parent="."]
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margin_right = 1024.0
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margin_bottom = 600.0
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color = Color( 1, 0, 0, 1 )
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[node name="BackgroundColorWhite" type="ColorRect" parent="BackgroundColorRed"]
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margin_right = 1024.0
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margin_bottom = 400.0
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[node name="GameTitle" type="Label" parent="."]
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margin_left = 1.0
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margin_right = 1025.0
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margin_bottom = 400.0
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custom_fonts/font = SubResource( 1 )
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custom_colors/font_color = Color( 1, 1, 1, 1 )
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custom_colors/font_color_shadow = Color( 1, 0, 0, 1 )
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custom_constants/shadow_offset_x = 4
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text = "Retrace"
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align = 1
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valign = 1
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[node name="PlayButton" type="Button" parent="."]
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margin_left = 380.0
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margin_top = 410.0
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margin_right = 620.0
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margin_bottom = 470.0
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custom_fonts/font = SubResource( 2 )
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custom_colors/font_color = Color( 1, 1, 1, 1 )
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custom_colors/font_color_hover = Color( 0.980392, 0.839216, 0.619608, 1 )
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text = "Embark"
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flat = true
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script = ExtResource( 2 )
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[node name="ExitButton" type="Button" parent="."]
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margin_left = 380.0
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margin_top = 470.0
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margin_right = 620.0
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margin_bottom = 530.0
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custom_fonts/font = SubResource( 3 )
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custom_colors/font_color = Color( 1, 1, 1, 1 )
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text = "Disembark"
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flat = true
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script = ExtResource( 3 )
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[connection signal="pressed" from="PlayButton" to="PlayButton" method="_on_PlayButton_pressed"]
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[connection signal="pressed" from="ExitButton" to="ExitButton" method="_on_ExitButton_pressed"]
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8
UI/PlayButton.gd
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8
UI/PlayButton.gd
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extends Button
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func _ready():
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pass # Replace with function body.
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func _on_PlayButton_pressed():
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get_tree().change_scene("res://Level/World.tscn")
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