added starut menu, maybe add hover color for disembark

This commit is contained in:
Ententerminator 2019-11-23 21:07:26 +01:00
parent fb74bc51b9
commit ba56ec493d
4 changed files with 84 additions and 0 deletions

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9
UI/ExitButton.gd Normal file
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extends Button
func _ready():
pass # Replace with function body.
func _on_ExitButton_pressed():
get_tree().quit()

67
UI/MainMenu.tscn Normal file
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[gd_scene load_steps=7 format=2]
[ext_resource path="res://Resources/Fonts/Beon-Regular.otf" type="DynamicFontData" id=1]
[ext_resource path="res://UI/PlayButton.gd" type="Script" id=2]
[ext_resource path="res://UI/ExitButton.gd" type="Script" id=3]
[sub_resource type="DynamicFont" id=1]
size = 120
font_data = ExtResource( 1 )
[sub_resource type="DynamicFont" id=2]
size = 32
font_data = ExtResource( 1 )
[sub_resource type="DynamicFont" id=3]
size = 32
font_data = ExtResource( 1 )
[node name="MainMenu" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="BackgroundColorRed" type="ColorRect" parent="."]
margin_right = 1024.0
margin_bottom = 600.0
color = Color( 1, 0, 0, 1 )
[node name="BackgroundColorWhite" type="ColorRect" parent="BackgroundColorRed"]
margin_right = 1024.0
margin_bottom = 400.0
[node name="GameTitle" type="Label" parent="."]
margin_left = 1.0
margin_right = 1025.0
margin_bottom = 400.0
custom_fonts/font = SubResource( 1 )
custom_colors/font_color = Color( 1, 1, 1, 1 )
custom_colors/font_color_shadow = Color( 1, 0, 0, 1 )
custom_constants/shadow_offset_x = 4
text = "Retrace"
align = 1
valign = 1
[node name="PlayButton" type="Button" parent="."]
margin_left = 380.0
margin_top = 410.0
margin_right = 620.0
margin_bottom = 470.0
custom_fonts/font = SubResource( 2 )
custom_colors/font_color = Color( 1, 1, 1, 1 )
custom_colors/font_color_hover = Color( 0.980392, 0.839216, 0.619608, 1 )
text = "Embark"
flat = true
script = ExtResource( 2 )
[node name="ExitButton" type="Button" parent="."]
margin_left = 380.0
margin_top = 470.0
margin_right = 620.0
margin_bottom = 530.0
custom_fonts/font = SubResource( 3 )
custom_colors/font_color = Color( 1, 1, 1, 1 )
text = "Disembark"
flat = true
script = ExtResource( 3 )
[connection signal="pressed" from="PlayButton" to="PlayButton" method="_on_PlayButton_pressed"]
[connection signal="pressed" from="ExitButton" to="ExitButton" method="_on_ExitButton_pressed"]

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UI/PlayButton.gd Normal file
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extends Button
func _ready():
pass # Replace with function body.
func _on_PlayButton_pressed():
get_tree().change_scene("res://Level/World.tscn")