use Worker instead of Meldewesen

#31
This commit is contained in:
incredibleLeitman 2020-01-26 16:31:20 +01:00
parent 30e87cccf0
commit b82e328a49
4 changed files with 74 additions and 1 deletions

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@ -2,6 +2,8 @@
[ext_resource path="res://Characters/Meldewesen/Meldewesen.gd" type="Script" id=1] [ext_resource path="res://Characters/Meldewesen/Meldewesen.gd" type="Script" id=1]
[sub_resource type="CylinderMesh" id=1] [sub_resource type="CylinderMesh" id=1]
top_radius = 0.8 top_radius = 0.8

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@ -0,0 +1,23 @@
extends NPC
var _interactArea: Area
func _ready():
#Logger.set_logger_level(Logger.LOG_LEVEL_FINE)
# setup collisions with player
var _interactArea = get_node("InteractArea") as Area
assert(null != _interactArea)
_interactArea.connect("area_entered", self, "_on_area_entered")
func _process(_delta):
# TODO: movement
#if current_target: # should not be needed -> handled per navigation path
pass
func _on_area_entered (area: Area):
if area.is_in_group("FactoryEntry"):
# TODO: despawn
pass

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@ -0,0 +1,48 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Characters/Worker/Worker.gd" type="Script" id=1]
[sub_resource type="CylinderMesh" id=1]
top_radius = 0.8
[sub_resource type="CylinderMesh" id=2]
top_radius = 0.8
bottom_radius = 0.001
[sub_resource type="PrismMesh" id=3]
[sub_resource type="CylinderShape" id=4]
[sub_resource type="CylinderShape" id=5]
[node name="Worker" type="KinematicBody"]
script = ExtResource( 1 )
[node name="Meshes" type="Spatial" parent="."]
[node name="TrueAppearance" type="MeshInstance" parent="Meshes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
layers = 2
mesh = SubResource( 1 )
material/0 = null
[node name="MaskedAppearance" type="MeshInstance" parent="Meshes"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
mesh = SubResource( 2 )
material/0 = null
[node name="MeshInstance" type="MeshInstance" parent="Meshes"]
transform = Transform( 0.1, 0, 0, 0, -4.37114e-009, 0.1, 0, -0.1, -4.37114e-009, 0, 1.8, -0.9 )
layers = 3
mesh = SubResource( 3 )
material/0 = null
[node name="Collider" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
shape = SubResource( 4 )
[node name="InteractArea" type="Area" parent="."]
[node name="CollisionShape" type="CollisionShape" parent="InteractArea"]
transform = Transform( 1.2, 0, 0, 0, 1, 0, 0, 0, 1.2, 0, 1, 0 )
shape = SubResource( 5 )

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@ -7,7 +7,7 @@ var _worker
var _lastSpawn = 0 # timestamp of last spawned worker var _lastSpawn = 0 # timestamp of last spawned worker
func _ready(): func _ready():
_worker = load("res://Characters/Meldewesen/Meldewesen.tscn") _worker = load("res://Characters/Worker/Worker.tscn")
assert(null != _worker) assert(null != _worker)
func _process(delta): func _process(delta):