factory masked and true

This commit is contained in:
Ententerminator 2020-01-28 17:56:02 +01:00
parent 40db91aec2
commit b79f21ad1f
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[gd_scene load_steps=7 format=2]
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[sub_resource type="SpatialMaterial" id=1]
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flags_unshaded = true
vertex_color_use_as_albedo = true
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params_billboard_mode = 3
particles_anim_h_frames = 1
particles_anim_v_frames = 1
particles_anim_loop = false
albedo_texture = ExtResource( 1 )
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[sub_resource type="CurveTexture" id=3]
curve = SubResource( 2 )
[sub_resource type="ParticlesMaterial" id=4]
emission_shape = 1
emission_sphere_radius = 0.04
spread = 0.0
gravity = Vector3( 0, 5, 0 )
angular_velocity = 40.0
angular_velocity_random = 1.0
linear_accel = -3.0
scale = 0.1
scale_random = 0.01
scale_curve = SubResource( 3 )
[sub_resource type="QuadMesh" id=5]
[node name="Smoke" type="Spatial"]
[node name="White" type="Particles" parent="."]
layers = 3
material_override = SubResource( 1 )
amount = 5
lifetime = 2.0
speed_scale = 0.5
process_material = SubResource( 4 )
draw_pass_1 = SubResource( 5 )

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<?xml version="1.0" encoding="utf-8"?>
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<created>2020-01-28T16:28:53</created>
<modified>2020-01-28T16:28:53</modified>
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