Move first meldewesen out of the way
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1536dc4e67
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afc257ded6
@ -96,7 +96,7 @@ surfaces/0 = {
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[sub_resource type="SpatialMaterial" id=13]
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albedo_color = Color( 0.788235, 1, 0.768627, 1 )
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[sub_resource type="Curve3D" id=15]
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[sub_resource type="Curve3D" id=14]
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_data = {
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"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, 3.10918, 0, 27.3776, 0, 0, 0, 0, 0, 0, 23.1802, 0, 27.3776, 0, 0, 0, 0, 0, 0, 22.9403, 0, 3.30835, 0, 0, 0, 0, 0, 0, 5.10829, 0, 3.94806 ),
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"tilts": PoolRealArray( 0, 0, 0, 0 )
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@ -117,7 +117,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2.14131, 0, 101.825 )
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[node name="Enemies" type="Spatial" parent="."]
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[node name="Meldewesen2" parent="Enemies" instance=ExtResource( 3 )]
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transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 14.9623, 0, 52.3728 )
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transform = Transform( -0.5, 0, -0.866026, 0, 1, 0, 0.866026, 0, -0.5, 0.962299, 0, 49.3728 )
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[node name="Meldewesen3" parent="Enemies" instance=ExtResource( 3 )]
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transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 66.7133, 0.850244, 5.86107 )
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@ -351,7 +351,7 @@ group_name = "Navigator"
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node_to_send = NodePath("..")
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[node name="PathNavigatorForNPC2" parent="." instance=ExtResource( 2 )]
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curve = SubResource( 15 )
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curve = SubResource( 14 )
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body_nodepath = NodePath("Meldewesen")
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[node name="Meldewesen" parent="PathNavigatorForNPC2" instance=ExtResource( 3 )]
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