Tweaks for pill-based visuals and collision
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@ -5,6 +5,6 @@ onready var screen_texture = get_node("ScreenTexture") as ColorRect
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func _process(delta: float) -> void:
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# The factor is 0 when the level is between 0% and 20%; 1 when the level is between 80% and 100%; lerp inbetween
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var factor = clamp((Pills.get_level() / Pills.get_max() * 1.4 - 0.2), 0.0, 1.0)
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# The factor is 0 when the level is between 0% and 25%; 1 when the level is between 75% and 100%; lerp inbetween
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var factor = clamp((Pills.get_level() / Pills.get_max() * 1.5 - 0.25), 0.0, 1.0)
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screen_texture.material.set_shader_param("mask_factor", factor)
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@ -106,11 +106,10 @@ func process_animations():
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func process_collision_layers():
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var new_layer: int = 6
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if Pills.get_level() >= Pills.LEVELS.LOW:
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if Pills.get_level() >= Pills.LEVELS.VERY_LOW:
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# If the masked view is almost invisible, collision with masked objects is disabled
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new_layer -= 1 # See collision layer names in editor
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print(new_layer)
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collision_layer = new_layer
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collision_mask = new_layer
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@ -92,20 +92,26 @@ current = true
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[node name="TrueView" type="Viewport" parent="Body/PillCameras"]
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size = Vector2( 1024, 600 )
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render_target_update_mode = 3
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shadow_atlas_size = 4
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[node name="TrueCamera" type="Camera" parent="Body/PillCameras/TrueView"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0625, 1.85, 0 )
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cull_mask = 2
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current = true
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fov = 80.0
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far = 2000.0
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[node name="MaskedView" type="Viewport" parent="Body/PillCameras"]
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size = Vector2( 1024, 600 )
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render_target_update_mode = 3
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shadow_atlas_size = 4
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[node name="MaskedCamera" type="Camera" parent="Body/PillCameras/MaskedView"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0625, 1.85, 0 )
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cull_mask = 1
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current = true
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fov = 80.0
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far = 2000.0
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[node name="ScreenTexture" type="ColorRect" parent="Body/PillCameras"]
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material = SubResource( 6 )
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@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=2]
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[sub_resource type="CylinderMesh" id=4]
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[sub_resource type="CylinderMesh" id=1]
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top_radius = 20.0
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bottom_radius = 35.0
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height = 100.0
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@ -10,15 +10,15 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -185, 0, -191 )
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[node name="MeshInstance" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 50, 0 )
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mesh = SubResource( 4 )
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mesh = SubResource( 1 )
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material/0 = null
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[node name="MeshInstance2" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 30, 50, 60 )
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mesh = SubResource( 4 )
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mesh = SubResource( 1 )
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material/0 = null
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[node name="MeshInstance3" type="MeshInstance" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 30, 50, -60 )
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mesh = SubResource( 4 )
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mesh = SubResource( 1 )
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material/0 = null
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@ -208,7 +208,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 73, 0, -88 )
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[node name="Ground" type="MeshInstance" parent="NavigationMeshInstance"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -83.9196, -0.0216179, -105.861 )
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layers = 7
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layers = 3
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mesh = SubResource( 2 )
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material/0 = null
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