Add NPC class which Meldewesen now inherits from
This is in preparation for being able to more finely control the NPC, both from the specific NPC implementation and the PathNavigator (which was renamed accordingly)
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@ -1,4 +1,4 @@
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extends KinematicBody
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extends NPC
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export(NodePath) var _visibility_path: NodePath
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export(NodePath) var _visibility_path: NodePath
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2
Characters/NPC.gd
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2
Characters/NPC.gd
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@ -0,0 +1,2 @@
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extends KinematicBody
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class_name NPC
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@ -11,7 +11,7 @@ export(float) var speed = 8
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export(NodePath) var body_nodepath
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export(NodePath) var body_nodepath
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var navigation: Navigation
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var navigation: Navigation
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var body: KinematicBody
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var body: NPC
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# React to the NodeGroupNotifier of the Navigation
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# React to the NodeGroupNotifier of the Navigation
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@ -1,6 +1,6 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://Characters/Util/PathNavigatorForKinematicBody.gd" type="Script" id=1]
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[ext_resource path="res://Characters/Util/PathNavigatorForNPC.gd" type="Script" id=1]
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[sub_resource type="Curve3D" id=1]
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[sub_resource type="Curve3D" id=1]
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_data = {
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_data = {
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@ -8,7 +8,7 @@ _data = {
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"tilts": PoolRealArray( 0, 0, 0, 0 )
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"tilts": PoolRealArray( 0, 0, 0, 0 )
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}
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}
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[node name="PathNavigatorForKinematicBody" type="Path" groups=[
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[node name="PathNavigatorForNPC" type="Path" groups=[
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"Navigator",
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"Navigator",
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]]
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]]
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curve = SubResource( 1 )
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curve = SubResource( 1 )
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@ -1,7 +1,7 @@
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[gd_scene load_steps=12 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://Characters/Player/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Characters/Player/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Characters/Util/PathNavigatorForKinematicBody.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Characters/Util/PathNavigatorForNPC.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Characters/Meldewesen/Meldewesen.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Characters/Meldewesen/Meldewesen.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Util/NodeGroupNotifier.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Util/NodeGroupNotifier.tscn" type="PackedScene" id=4]
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@ -74,11 +74,12 @@ shape = SubResource( 6 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
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shape = SubResource( 7 )
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shape = SubResource( 7 )
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[node name="PathNavigatorForKinematicBody" parent="." instance=ExtResource( 2 )]
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[node name="MeldewesenNavigator" parent="." instance=ExtResource( 2 )]
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speed = 3.0
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speed = 3.0
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body_nodepath = NodePath("Meldewesen")
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body_nodepath = NodePath("../MeldewesenNavigator/Meldewesen")
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[node name="Meldewesen" parent="PathNavigatorForKinematicBody" instance=ExtResource( 3 )]
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[node name="Meldewesen" parent="MeldewesenNavigator" instance=ExtResource( 3 )]
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_visibility_path = NodePath("../../MeldewesenNavigator/Meldewesen/Visibility")
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[node name="NodeGroupNotifier" parent="." instance=ExtResource( 4 )]
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[node name="NodeGroupNotifier" parent="." instance=ExtResource( 4 )]
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group_name = "Navigator"
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group_name = "Navigator"
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@ -39,6 +39,11 @@ _global_script_classes=[ {
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"language": "GDScript",
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"language": "GDScript",
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"path": "res://Util/gs-logger-3.1-R3/gs_logger/message.gd"
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"path": "res://Util/gs-logger-3.1-R3/gs_logger/message.gd"
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}, {
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}, {
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"base": "KinematicBody",
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"class": "NPC",
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"language": "GDScript",
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"path": "res://Characters/NPC.gd"
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}, {
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"base": "Layout",
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"base": "Layout",
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"class": "PatternLayout",
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"class": "PatternLayout",
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"language": "GDScript",
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"language": "GDScript",
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@ -51,6 +56,7 @@ _global_script_class_icons={
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"HtmlLayout": "",
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"HtmlLayout": "",
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"Layout": "",
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"Layout": "",
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"Message": "",
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"Message": "",
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"NPC": "",
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"PatternLayout": ""
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"PatternLayout": ""
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}
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}
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