This commit is contained in:
incredibleLeitman 2020-01-25 19:29:27 +01:00
commit 8e20b198b4
10 changed files with 144 additions and 13 deletions

View File

@ -176,7 +176,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0461721, 1.84617, 0 )
script = ExtResource( 2 ) script = ExtResource( 2 )
[node name="LookingAt" type="RayCast" parent="Body/PillCameras"] [node name="LookingAt" type="RayCast" parent="Body/PillCameras"]
transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0 ) transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 0, 0 )
enabled = true enabled = true
cast_to = Vector3( 0, 0, 2 ) cast_to = Vector3( 0, 0, 2 )
@ -261,14 +261,13 @@ unit_db = -25.0
pitch_scale = 1.5 pitch_scale = 1.5
[node name="HUD" parent="." instance=ExtResource( 10 )] [node name="HUD" parent="." instance=ExtResource( 10 )]
editor/display_folded = true
[node name="PillTaker" type="Spatial" parent="."] [node name="PillTaker" type="Spatial" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
script = ExtResource( 11 ) script = ExtResource( 11 )
[node name="Pills" parent="PillTaker" instance=ExtResource( 12 )] [node name="Pills" parent="PillTaker" instance=ExtResource( 12 )]
transform = Transform( 0.1, 0, 0, 0, -4.37114e-09, 0.1, 0, -0.1, -4.37114e-09, 0, 0.7, 0 ) transform = Transform( 0.1, 0, 0, 0, -4.37114e-009, 0.1, 0, -0.1, -4.37114e-009, 0, 0.7, 0 )
visible = false visible = false
[node name="InteractArea" type="Area" parent="."] [node name="InteractArea" type="Area" parent="."]

View File

@ -5,6 +5,7 @@ var _labelPillLevel: Label
var _pillLevel: TextureProgress var _pillLevel: TextureProgress
var _labelDayTime: Label var _labelDayTime: Label
var _dayTime: ProgressBar var _dayTime: ProgressBar
var _dayTimeVisual: TextureRect
onready var _keyTexture = load("res://Resources/Models/key/key.png") onready var _keyTexture = load("res://Resources/Models/key/key.png")
onready var _cardTexture = load("res://Resources/Models/keycard/keycard.png") onready var _cardTexture = load("res://Resources/Models/keycard/keycard.png")
@ -16,6 +17,7 @@ func _ready():
_pillLevel = get_node("PillProgress") _pillLevel = get_node("PillProgress")
_labelDayTime = get_node("DayTime") _labelDayTime = get_node("DayTime")
_dayTime = get_node("DayTimeProgress") _dayTime = get_node("DayTimeProgress")
_dayTimeVisual = get_node("DayTimeVisual")
# TODO: may use global values in Inspector? # TODO: may use global values in Inspector?
_pillLevel.max_value = Pills.get_max() _pillLevel.max_value = Pills.get_max()
@ -43,3 +45,5 @@ func _process(_delta):
var val = int(Daytime.get_time()) var val = int(Daytime.get_time())
_labelDayTime.text = "dayTime: " + String(val) + " - %02d:%02d" % [val/60%24, val%60] _labelDayTime.text = "dayTime: " + String(val) + " - %02d:%02d" % [val/60%24, val%60]
_dayTime.value = Daytime.get_time() _dayTime.value = Daytime.get_time()
_dayTimeVisual.rect_rotation = (val/_dayTime.max_value) * 360 #pivot offset x=67, y = 7

View File

@ -1,9 +1,10 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=6 format=2]
[ext_resource path="res://Characters/Player/UI/UI.gd" type="Script" id=1] [ext_resource path="res://Characters/Player/UI/UI.gd" type="Script" id=1]
[ext_resource path="res://Resources/Fonts/MainFont.tres" type="DynamicFont" id=2] [ext_resource path="res://Resources/Fonts/MainFont.tres" type="DynamicFont" id=2]
[ext_resource path="res://Resources/Textures/pillLevel_fill.png" type="Texture" id=3] [ext_resource path="res://Resources/Textures/pillLevel_fill.png" type="Texture" id=3]
[ext_resource path="res://Resources/Textures/crosshair.png" type="Texture" id=4] [ext_resource path="res://Resources/Textures/daytimeUI.png" type="Texture" id=4]
[ext_resource path="res://Resources/Textures/crosshair.png" type="Texture" id=5]
[node name="HUD" type="Control"] [node name="HUD" type="Control"]
anchor_right = 1.0 anchor_right = 1.0
@ -60,6 +61,17 @@ margin_left = 850.901
margin_top = 30.7722 margin_top = 30.7722
margin_right = 988.901 margin_right = 988.901
margin_bottom = 44.7722 margin_bottom = 44.7722
rect_pivot_offset = Vector2( 67.8153, 7.2278 )
[node name="DayTimeVisual" type="TextureRect" parent="."]
margin_left = 466.0
margin_top = -82.0
margin_right = 646.0
margin_bottom = 98.0
rect_pivot_offset = Vector2( 90, 90 )
texture = ExtResource( 4 )
expand = true
stretch_mode = 1
[node name="CrossHair" type="Control" parent="."] [node name="CrossHair" type="Control" parent="."]
anchor_left = 0.5 anchor_left = 0.5
@ -80,6 +92,6 @@ margin_left = -20.0
margin_top = -20.0 margin_top = -20.0
margin_right = 20.0 margin_right = 20.0
margin_bottom = 20.0 margin_bottom = 20.0
texture = ExtResource( 4 ) texture = ExtResource( 5 )
expand = true expand = true
stretch_mode = 4 stretch_mode = 4

View File

@ -1,6 +1,6 @@
extends Node extends Node
const _increase_per_second: float = 100.0 #0.5 const _increase_per_second: float = 0.0 #0.5
const _max: int = 1440 # 24 hour + 60 mins const _max: int = 1440 # 24 hour + 60 mins
var _time: float setget _set_time, get_time var _time: float setget _set_time, get_time

77
Level/InFactory.tscn Normal file
View File

@ -0,0 +1,77 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Level/Interactables/Door/Door.tscn" type="PackedScene" id=1]
[ext_resource path="res://Characters/Player/Player.tscn" type="PackedScene" id=2]
[sub_resource type="CubeMesh" id=4]
[sub_resource type="BoxShape" id=5]
[sub_resource type="BoxShape" id=6]
[sub_resource type="CubeMesh" id=7]
[node name="InFactory" type="Spatial"]
[node name="Architecture" type="Spatial" parent="."]
[node name="EntryHall" type="Spatial" parent="Architecture"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2 )
[node name="WallPart1" type="StaticBody" parent="Architecture/EntryHall"]
transform = Transform( 2, 0, 0, 0, 1.5, 0, 0, 0, 0.2, -4, 1.5, 0 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="Architecture/EntryHall/WallPart1"]
layers = 3
mesh = SubResource( 4 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="Architecture/EntryHall/WallPart1"]
shape = SubResource( 5 )
[node name="WallPart2" type="StaticBody" parent="Architecture/EntryHall"]
transform = Transform( 2, 0, 0, 0, 1.5, 0, 0, 0, 0.2, 4, 1.5, 0 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="Architecture/EntryHall/WallPart2"]
layers = 3
mesh = SubResource( 4 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="Architecture/EntryHall/WallPart2"]
shape = SubResource( 5 )
[node name="WallPart3" type="StaticBody" parent="Architecture/EntryHall"]
transform = Transform( 6, 0, 0, 0, 1, 0, 0, 0, 0.2, 0, 4, 0 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="Architecture/EntryHall/WallPart3"]
layers = 3
mesh = SubResource( 4 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="Architecture/EntryHall/WallPart3"]
shape = SubResource( 5 )
[node name="Door" parent="Architecture/EntryHall" instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1.5, 0 )
[node name="Door2" parent="Architecture/EntryHall" instance=ExtResource( 1 )]
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 2, 1.5, 0 )
invert_open = true
[node name="Floor" type="StaticBody" parent="Architecture"]
transform = Transform( 100, 0, 0, 0, 1, 0, 0, 0, 100, 0, -1, 0 )
collision_layer = 3
[node name="CollisionShape" type="CollisionShape" parent="Architecture/Floor"]
shape = SubResource( 6 )
[node name="MeshInstance" type="MeshInstance" parent="Architecture/Floor"]
layers = 3
mesh = SubResource( 7 )
material/0 = null
[node name="Player" parent="." instance=ExtResource( 2 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0 )

View File

@ -1,6 +1,7 @@
extends KinematicBody extends KinematicBody
# export variables # export variables
export(bool) var invert_open
export(bool) var card_door export(bool) var card_door
export(int) var door_lvl export(int) var door_lvl
@ -14,12 +15,16 @@ var _startingRotY : float
var _isMoving = false var _isMoving = false
var _isOpening = false var _isOpening = false
var _degrees = 0 var _degrees = 0
var _opening_dir = 1
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
_startingRotY = global_transform.basis.get_euler().y _startingRotY = global_transform.basis.get_euler().y
outline = get_node("DoorMesh/Outline") as MeshInstance outline = get_node("DoorMesh/Outline") as MeshInstance
if invert_open:
_opening_dir = -1
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):
if _isMoving: if _isMoving:
@ -56,4 +61,4 @@ func _door_move(delta):
_degrees = 0 _degrees = 0
_isMoving = false _isMoving = false
rotate_y(_degrees * PI/180 - global_transform.basis.get_euler().y + _startingRotY) rotate_y(_degrees * _opening_dir * PI/180 - global_transform.basis.get_euler().y + _startingRotY)

View File

@ -28,7 +28,7 @@ surfaces/0 = {
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="DoorMesh" type="MeshInstance" parent="."] [node name="DoorMesh" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 2, 0, 0, 0, 0.1, 1, 0, 0 ) transform = Transform( 1, 0, 0, 0, 1.5, 0, 0, 0, 0.1, 1, 0, 0 )
layers = 3 layers = 3
mesh = SubResource( 1 ) mesh = SubResource( 1 )
material/0 = null material/0 = null

View File

@ -45,6 +45,7 @@ _data = {
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, 7 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, 7 )
[node name="Collectibles" type="Spatial" parent="."] [node name="Collectibles" type="Spatial" parent="."]
editor/display_folded = true
transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, 15.0831, 1.63203, 13.0809 ) transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, 15.0831, 1.63203, 13.0809 )
[node name="Keycard" parent="Collectibles" groups=[ [node name="Keycard" parent="Collectibles" groups=[
@ -84,6 +85,7 @@ navmesh = SubResource( 2 )
transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, 13, 0, 14 ) transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, 13, 0, 14 )
[node name="BuildingBlocks" type="Spatial" parent="NavigationMeshInstance"] [node name="BuildingBlocks" type="Spatial" parent="NavigationMeshInstance"]
editor/display_folded = true
[node name="BuildingBlock" parent="NavigationMeshInstance/BuildingBlocks" instance=ExtResource( 7 )] [node name="BuildingBlock" parent="NavigationMeshInstance/BuildingBlocks" instance=ExtResource( 7 )]
transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -13, 0, -13 ) transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -13, 0, -13 )
@ -243,7 +245,6 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 73, 0, -88 )
[node name="Factory" parent="NavigationMeshInstance/BuildingBlocks" instance=ExtResource( 9 )] [node name="Factory" parent="NavigationMeshInstance/BuildingBlocks" instance=ExtResource( 9 )]
[node name="Ground" type="MeshInstance" parent="NavigationMeshInstance"] [node name="Ground" type="MeshInstance" parent="NavigationMeshInstance"]
editor/display_folded = true
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -83.9196, -0.0216179, -105.861 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -83.9196, -0.0216179, -105.861 )
layers = 3 layers = 3
mesh = SubResource( 3 ) mesh = SubResource( 3 )
@ -257,13 +258,12 @@ collision_mask = 7
shape = SubResource( 4 ) shape = SubResource( 4 )
[node name="Environment" type="Spatial" parent="."] [node name="Environment" type="Spatial" parent="."]
editor/display_folded = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="Environment"] [node name="WorldEnvironment" type="WorldEnvironment" parent="Environment"]
environment = SubResource( 6 ) environment = SubResource( 6 )
[node name="DirectionalLight" type="DirectionalLight" parent="Environment"] [node name="DirectionalLight" type="DirectionalLight" parent="Environment"]
transform = Transform( 0.642788, -0.262003, -0.719846, 0, -0.939693, 0.34202, -0.766044, -0.219846, -0.604023, 0, 7, 0 ) transform = Transform( 0.642788, -0.262003, -0.719846, -8.21505e-008, -0.939693, 0.34202, -0.766044, -0.219847, -0.604023, 0, 7, 0 )
layers = 3 layers = 3
shadow_enabled = true shadow_enabled = true

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/daytimeUI.png-a89afbe1a4ac4d3196050a6f27e3eb5a.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Resources/Textures/daytimeUI.png"
dest_files=[ "res://.import/daytimeUI.png-a89afbe1a4ac4d3196050a6f27e3eb5a.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0