duplicating collectibles for global inventory
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@ -199,7 +199,7 @@ func check_interact():
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collider.do_interact(self)
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collider.do_interact(self)
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if collider.is_in_group("Collectibles"):
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if collider.is_in_group("Collectibles"):
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_inventory.add_item(collider)
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_inventory.add_item(collider)
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Inventory.add_item(collider)
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Inventory.add_item(collider.duplicate())
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_prev_look = null # remove after taken
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_prev_look = null # remove after taken
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_labelInteract.hide()
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_labelInteract.hide()
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else:
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else:
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