added building blocks for door walls

This commit is contained in:
incredibleLeitman 2020-01-26 16:05:48 +01:00
parent 620b51ddca
commit 86707a4c70
2 changed files with 108 additions and 0 deletions

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@ -0,0 +1,52 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Level/Interactables/Door/Door.tscn" type="PackedScene" id=1]
[sub_resource type="CubeMesh" id=1]
[sub_resource type="BoxShape" id=2]
[node name="DoorWall" type="Spatial"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2 )
[node name="WallPart1" type="StaticBody" parent="."]
editor/display_folded = true
transform = Transform( 2, 0, 0, 0, 1.5, 0, 0, 0, 0.2, -4, 1.5, 0 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="WallPart1"]
layers = 3
mesh = SubResource( 1 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="WallPart1"]
shape = SubResource( 2 )
[node name="WallPart2" type="StaticBody" parent="."]
editor/display_folded = true
transform = Transform( 3, 0, 0, 0, 1.5, 0, 0, 0, 0.2, 3, 1.5, 0 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="WallPart2"]
layers = 3
mesh = SubResource( 1 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="WallPart2"]
shape = SubResource( 2 )
[node name="WallPart3" type="StaticBody" parent="."]
editor/display_folded = true
transform = Transform( 6, 0, 0, 0, 1, 0, 0, 0, 0.2, 0, 4, 0 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="WallPart3"]
layers = 3
mesh = SubResource( 1 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="WallPart3"]
shape = SubResource( 2 )
[node name="Door" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1.5, 0 )

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://Level/Interactables/Door/Door.tscn" type="PackedScene" id=1]
[sub_resource type="CubeMesh" id=1]
[sub_resource type="BoxShape" id=2]
[node name="DoubleDoorWall" type="Spatial"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2 )
[node name="WallPart1" type="StaticBody" parent="."]
editor/display_folded = true
transform = Transform( 2, 0, 0, 0, 1.5, 0, 0, 0, 0.2, -4, 1.5, 0 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="WallPart1"]
layers = 3
mesh = SubResource( 1 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="WallPart1"]
shape = SubResource( 2 )
[node name="WallPart2" type="StaticBody" parent="."]
editor/display_folded = true
transform = Transform( 2, 0, 0, 0, 1.5, 0, 0, 0, 0.2, 4, 1.5, 0 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="WallPart2"]
layers = 3
mesh = SubResource( 1 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="WallPart2"]
shape = SubResource( 2 )
[node name="WallPart3" type="StaticBody" parent="."]
editor/display_folded = true
transform = Transform( 6, 0, 0, 0, 1, 0, 0, 0, 0.2, 0, 4, 0 )
collision_layer = 3
[node name="MeshInstance" type="MeshInstance" parent="WallPart3"]
layers = 3
mesh = SubResource( 1 )
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="WallPart3"]
shape = SubResource( 2 )
[node name="Door" parent="." instance=ExtResource( 1 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1.5, 0 )
[node name="Door2" parent="." instance=ExtResource( 1 )]
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 2, 1.5, 0 )
invert_open = true