Add tree / tentacle things and environment mesh

This commit is contained in:
karl 2020-01-28 14:36:25 +01:00
parent 2d167726b3
commit 844091a464
16 changed files with 5131 additions and 109 deletions

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@ -10,6 +10,13 @@ func _ready():
func _process(delta: float) -> void: func _process(delta: float) -> void:
# The factor is 0 when the level is between 0% and 25%; 1 when the level is between 75% and 100%; lerp inbetween # The factor is 0 when the pill level is zero.
var factor = clamp((Pills.get_level() / Pills.get_max() * 1.5 - 0.25), 0.0, 1.0) # Between pill level 0 and 0.5, the factor scales between 0 and 1.
var factor
if Pills.get_normalized_level() < 0.5:
factor = Pills.get_normalized_level() * 2.0
else:
factor = 1.0
screen_texture.material.set_shader_param("mask_factor", factor) screen_texture.material.set_shader_param("mask_factor", factor)

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@ -175,7 +175,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0461721, 1.84617, 0 )
script = ExtResource( 2 ) script = ExtResource( 2 )
[node name="LookingAt" type="RayCast" parent="Body/PillCameras"] [node name="LookingAt" type="RayCast" parent="Body/PillCameras"]
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 0, 0 ) transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0 )
enabled = true enabled = true
cast_to = Vector3( 0, 0, 2 ) cast_to = Vector3( 0, 0, 2 )
collision_mask = 3 collision_mask = 3
@ -193,6 +193,7 @@ script = ExtResource( 3 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0461721, 1.84617, 0 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0461721, 1.84617, 0 )
cull_mask = 2 cull_mask = 2
current = true current = true
far = 1000.0
[node name="MaskedView" type="Viewport" parent="Body/PillCameras"] [node name="MaskedView" type="Viewport" parent="Body/PillCameras"]
render_target_update_mode = 3 render_target_update_mode = 3
@ -204,6 +205,7 @@ script = ExtResource( 3 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0461721, 1.84617, 0 ) transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0461721, 1.84617, 0 )
cull_mask = 1 cull_mask = 1
current = true current = true
far = 1000.0
[node name="ScreenTextureView" type="ColorRect" parent="Body/PillCameras"] [node name="ScreenTextureView" type="ColorRect" parent="Body/PillCameras"]
material = SubResource( 3 ) material = SubResource( 3 )
@ -274,7 +276,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
script = ExtResource( 11 ) script = ExtResource( 11 )
[node name="Pills" parent="PillTaker" instance=ExtResource( 12 )] [node name="Pills" parent="PillTaker" instance=ExtResource( 12 )]
transform = Transform( 0.1, 0, 0, 0, -4.37114e-009, 0.1, 0, -0.1, -4.37114e-009, 0, 0.7, 0 ) transform = Transform( 0.1, 0, 0, 0, -4.37114e-09, 0.1, 0, -0.1, -4.37114e-09, 0, 0.7, 0 )
visible = false visible = false
[editable path="HUD"] [editable path="HUD"]

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