true and masked factory
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cf67a47798
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5b90ac679f
@ -10,41 +10,101 @@
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2 )
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[node name="WallPart1" type="StaticBody" parent="."]
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transform = Transform( 1, 0, 0, 0, 1.5, 0, 0, 0, 0.2, -3, 1.5, 0 )
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transform = Transform( 1, 0, 0, 0, 1.5, 0, 0, 0, 0.1, -3, 1.5, 0.1 )
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collision_layer = 3
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[node name="MeshInstance" type="MeshInstance" parent="WallPart1"]
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layers = 3
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mesh = SubResource( 1 )
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material/0 = null
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[node name="MeshInstance2" type="MeshInstance" parent="WallPart1"]
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layers = 2
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mesh = SubResource( 1 )
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="WallPart1"]
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shape = SubResource( 2 )
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[node name="WallPart4" type="StaticBody" parent="."]
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transform = Transform( 1, 0, 0, 0, 1.5, 0, 0, 0, 0.1, -3, 1.5, -0.1 )
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collision_layer = 3
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[node name="MeshInstance" type="MeshInstance" parent="WallPart4"]
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mesh = SubResource( 1 )
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material/0 = null
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[node name="MeshInstance2" type="MeshInstance" parent="WallPart4"]
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layers = 2
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mesh = SubResource( 1 )
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="WallPart4"]
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shape = SubResource( 2 )
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[node name="WallPart2" type="StaticBody" parent="."]
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transform = Transform( 1, 0, 0, 0, 1.5, 0, 0, 0, 0.2, 3, 1.5, 0 )
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transform = Transform( 1, 0, 0, 0, 1.5, 0, 0, 0, 0.1, 3, 1.5, 0.1 )
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collision_layer = 3
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[node name="MeshInstance" type="MeshInstance" parent="WallPart2"]
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layers = 3
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mesh = SubResource( 1 )
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material/0 = null
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[node name="MeshInstance2" type="MeshInstance" parent="WallPart2"]
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layers = 2
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mesh = SubResource( 1 )
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="WallPart2"]
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shape = SubResource( 2 )
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[node name="WallPart5" type="StaticBody" parent="."]
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transform = Transform( 1, 0, 0, 0, 1.5, 0, 0, 0, 0.1, 3, 1.5, -0.1 )
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collision_layer = 3
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[node name="MeshInstance" type="MeshInstance" parent="WallPart5"]
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mesh = SubResource( 1 )
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material/0 = null
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[node name="MeshInstance2" type="MeshInstance" parent="WallPart5"]
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layers = 2
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mesh = SubResource( 1 )
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="WallPart5"]
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shape = SubResource( 2 )
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[node name="WallPart3" type="StaticBody" parent="."]
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transform = Transform( 4, 0, 0, 0, 1, 0, 0, 0, 0.2, 0, 4, 0 )
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transform = Transform( 4, 0, 0, 0, 1.2, 0, 0, 0, 0.1, 0, 4.2, 0.1 )
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collision_layer = 3
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[node name="MeshInstance" type="MeshInstance" parent="WallPart3"]
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layers = 3
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mesh = SubResource( 1 )
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material/0 = null
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[node name="MeshInstance2" type="MeshInstance" parent="WallPart3"]
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layers = 2
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mesh = SubResource( 1 )
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="WallPart3"]
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shape = SubResource( 2 )
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[node name="WallPart6" type="StaticBody" parent="."]
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transform = Transform( 4, 0, 0, 0, 1.2, 0, 0, 0, 0.1, 0, 4.2, -0.1 )
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collision_layer = 3
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[node name="MeshInstance" type="MeshInstance" parent="WallPart6"]
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mesh = SubResource( 1 )
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material/0 = null
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[node name="MeshInstance2" type="MeshInstance" parent="WallPart6"]
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layers = 2
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mesh = SubResource( 1 )
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material/0 = null
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[node name="CollisionShape" type="CollisionShape" parent="WallPart6"]
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shape = SubResource( 2 )
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[node name="Door" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1.5, 0 )
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@ -1,6 +1,7 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://Resources/Models/Material.material" type="Material" id=1]
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[ext_resource path="res://Materials/Sad_Walls.tres" type="Material" id=2]
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[sub_resource type="BoxShape" id=1]
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@ -30,6 +31,10 @@ transform = Transform( 0.5, 0, 0, 0, 1.7, 0, 0, 0, 0.2, 0, 1.7, -0.1 )
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shape = SubResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="StaticBody"]
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layers = 3
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mesh = SubResource( 2 )
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material/0 = null
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[node name="MeshInstance2" type="MeshInstance" parent="StaticBody"]
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layers = 2
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mesh = SubResource( 2 )
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material/0 = ExtResource( 2 )
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1201
Level/InFactory.tscn
1201
Level/InFactory.tscn
File diff suppressed because one or more lines are too long
@ -56,7 +56,7 @@ mesh = SubResource( 2 )
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material/0 = ExtResource( 3 )
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[node name="weirdModel" parent="." instance=ExtResource( 4 )]
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transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0.01, 3.72529e-09 )
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transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0.01, 3.72529e-009 )
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visible = false
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[node name="CollisionShape" type="CollisionShape" parent="."]
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@ -19,6 +19,7 @@ signal flow_changed
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# constant variables
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const NULL_COLOR = Color(0, 0, 0, 1)
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const LIGHT_COLOR = Color(1, 1, 1, 1)
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# private variables
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var _left_cast : RayCast
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@ -96,13 +97,17 @@ func update_content_color(var _all_colors: Array):
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var material = SpatialMaterial.new()
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if content_color != NULL_COLOR:
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material.albedo_color = content_color
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if can_turn:
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var mix = content_color.linear_interpolate(LIGHT_COLOR, 0.5)
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material.albedo_color = mix
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else:
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material.albedo_color = content_color
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material.emission_enabled = true
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material.emission = content_color
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#print(get_name())
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else:
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if can_turn:
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material = fork_material
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elif can_turn:
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material = fork_material
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_mesh.material_override = material
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6
Materials/Blue_Walls.tres
Normal file
6
Materials/Blue_Walls.tres
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@ -0,0 +1,6 @@
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[gd_resource type="SpatialMaterial" format=2]
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[resource]
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albedo_color = Color( 0.580392, 0.890196, 0.960784, 1 )
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uv1_scale = Vector3( 3, 1, 2.5 )
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uv1_triplanar = true
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6
Materials/Happy_Walls.tres
Normal file
6
Materials/Happy_Walls.tres
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@ -0,0 +1,6 @@
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[gd_resource type="SpatialMaterial" format=2]
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[resource]
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albedo_color = Color( 0.992157, 0.67451, 0, 1 )
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uv1_scale = Vector3( 3, 1, 2.5 )
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uv1_triplanar = true
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@ -5,7 +5,7 @@ resource_local_to_scene = true
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flags_transparent = true
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albedo_color = Color( 0.905882, 0.905882, 0.905882, 0.772549 )
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metallic = 1.0
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roughness = 0.4
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roughness = 0.29
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rim_enabled = true
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rim = 1.0
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rim_tint = 0.5
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6
Materials/Sad_Walls.tres
Normal file
6
Materials/Sad_Walls.tres
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@ -0,0 +1,6 @@
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[gd_resource type="SpatialMaterial" format=2]
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[resource]
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albedo_color = Color( 0.568627, 0.415686, 0.337255, 1 )
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uv1_scale = Vector3( 3, 1, 2.5 )
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uv1_triplanar = true
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BIN
Resources/Textures/wallpaper.png
Normal file
BIN
Resources/Textures/wallpaper.png
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Binary file not shown.
After Width: | Height: | Size: 4.8 KiB |
36
Resources/Textures/wallpaper.png.import
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36
Resources/Textures/wallpaper.png.import
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@ -0,0 +1,36 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path.s3tc="res://.import/wallpaper.png-58a54f19b21c285456769cf22ba3ff66.s3tc.stex"
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path.etc2="res://.import/wallpaper.png-58a54f19b21c285456769cf22ba3ff66.etc2.stex"
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metadata={
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"imported_formats": [ "s3tc", "etc2" ],
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"vram_texture": true
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}
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[deps]
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source_file="res://Resources/Textures/wallpaper.png"
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dest_files=[ "res://.import/wallpaper.png-58a54f19b21c285456769cf22ba3ff66.s3tc.stex", "res://.import/wallpaper.png-58a54f19b21c285456769cf22ba3ff66.etc2.stex" ]
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[params]
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compress/mode=2
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=true
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flags/filter=true
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flags/mipmaps=true
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flags/anisotropic=false
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flags/srgb=1
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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