This commit is contained in:
Leon Palluch 2020-01-28 17:35:14 +01:00
commit 519bdfebac
44 changed files with 8347 additions and 337 deletions

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@ -1,7 +1,7 @@
extends NPC
export(int) var _player_follow_pill_level = 3
export(int) var _player_follow_pill_level = Pills.LEVELS.MEDIUM
onready var visibility_cone_mesh = get_node("Visibility/VisibilityCone")
@ -75,7 +75,7 @@ func _process(_delta):
# movement
if current_target:
if _prev_target != current_target:
Logger.info("current target: " + String(current_target))
#Logger.info("current target: " + String(current_target))
_prev_target = current_target
# continue following player after illegal action or low pill level

File diff suppressed because one or more lines are too long

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@ -21,4 +21,4 @@ func _process(delta: float) -> void:
if potential_new_scale < new_scale:
new_scale = potential_new_scale
scale = Vector3(new_scale, new_scale, new_scale)
scale = Vector3(new_scale, 1.0, new_scale)

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@ -1,6 +1,7 @@
[gd_resource type="SpatialMaterial" format=2]
[resource]
resource_local_to_scene = true
flags_transparent = true
params_cull_mode = 2
albedo_color = Color( 1, 0, 0, 0.329412 )

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@ -10,6 +10,13 @@ func _ready():
func _process(delta: float) -> void:
# The factor is 0 when the level is between 0% and 25%; 1 when the level is between 75% and 100%; lerp inbetween
var factor = clamp((Pills.get_level() / Pills.get_max() * 1.5 - 0.25), 0.0, 1.0)
# The factor is 0 when the pill level is zero.
# Between pill level 0 and 0.5, the factor scales between 0 and 1.
var factor
if Pills.get_normalized_level() < 0.5:
factor = Pills.get_normalized_level() * 2.0
else:
factor = 1.0
screen_texture.material.set_shader_param("mask_factor", factor)

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@ -6,6 +6,7 @@ export(NodePath) var lookingAt_nodepath
export(NodePath) var animationWalk_nodepath
export(NodePath) var animationFadeOut_nodepath
export(NodePath) var ui_interact_nodepath
export(NodePath) var ui_message_nodepath
export(NodePath) var camera_nodepath
export(int) var keycard_lvl
export(Array) var key_chain
@ -27,6 +28,7 @@ var _lookCast: RayCast
var _animationWalk: AnimationPlayer
var _animationFadeOut: AnimationPlayer
var _labelInteract: Label
var _labelMessage: Label
var _dir = Vector3()
var _vel = Vector3()
var _is_sprinting : bool
@ -72,6 +74,9 @@ func _ready():
_labelInteract = get_node(ui_interact_nodepath) as Label
assert(null != _labelInteract)
_labelMessage = get_node(ui_message_nodepath) as Label
assert(null != _labelMessage)
# Setup mouse look
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
_lookCast = get_node(lookingAt_nodepath) as RayCast
@ -101,6 +106,16 @@ func _ready():
player.stream = load("res://Resources/Audio/cock.wav")
player.play()
func showMessage (text, duration):
_labelMessage.text = text
# animation
var timer = _inventory.get_node("Timer") as Timer
timer.wait_time = duration
timer.start()
_labelMessage.show()
yield(timer, "timeout")
_labelMessage.hide()
func _physics_process(delta):
process_input()
@ -183,7 +198,7 @@ func check_interact():
if Input.is_action_just_pressed("interact"):
collider.do_interact(self)
if collider.is_in_group("Collectibles"):
_inventory.add_item(collider.name)
_inventory.add_item(collider)
_prev_look = null # remove after taken
_labelInteract.hide()
else:
@ -223,8 +238,12 @@ func _on_area_entered (area: Area):
Logger.info("entering factory")
IsInFactory = true
IsOutside = false
elif area.is_in_group("TunnelEntry"):
Logger.info("entering factory")
IsInFactory = false
IsOutside = false
# TODO: move not change_scene!
get_tree().change_scene("res://Level/InFactory.tscn")
get_tree().change_scene("res://Level/Tunnel.tscn")
# TODO: other entries
elif area.is_in_group("OutsideEntry"):
Logger.info("leaving factory")
@ -256,7 +275,7 @@ func _on_area_exited (area: Area):
func _on_respawn ():
Logger.info("respawning")
#Logger.info("respawning")
# fade to black and restart scene
_inventory.hide() # disable hud for the time of respawn animation

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@ -158,6 +158,7 @@ random_pitch = 1.3
[node name="Player" type="KinematicBody" groups=[
"Player",
]]
editor/display_folded = true
collision_layer = 5
collision_mask = 5
script = ExtResource( 1 )
@ -166,6 +167,7 @@ lookingAt_nodepath = NodePath("Body/PillCameras/LookingAt")
animationWalk_nodepath = NodePath("WalkAnimationPlayer")
animationFadeOut_nodepath = NodePath("FadeOutAnimationPlayer")
ui_interact_nodepath = NodePath("HUD/PressInteract")
ui_message_nodepath = NodePath("HUD/Info")
camera_nodepath = NodePath("Body/PillCameras")
[node name="Body" type="Spatial" parent="."]
@ -175,7 +177,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0461721, 1.84617, 0 )
script = ExtResource( 2 )
[node name="LookingAt" type="RayCast" parent="Body/PillCameras"]
transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 0, 0 )
transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0 )
enabled = true
cast_to = Vector3( 0, 0, 2 )
collision_mask = 3
@ -193,6 +195,7 @@ script = ExtResource( 3 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0461721, 1.84617, 0 )
cull_mask = 2
current = true
far = 1000.0
[node name="MaskedView" type="Viewport" parent="Body/PillCameras"]
render_target_update_mode = 3
@ -204,6 +207,7 @@ script = ExtResource( 3 )
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0461721, 1.84617, 0 )
cull_mask = 1
current = true
far = 1000.0
[node name="ScreenTextureView" type="ColorRect" parent="Body/PillCameras"]
material = SubResource( 3 )
@ -274,7 +278,7 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
script = ExtResource( 11 )
[node name="Pills" parent="PillTaker" instance=ExtResource( 12 )]
transform = Transform( 0.1, 0, 0, 0, -4.37114e-009, 0.1, 0, -0.1, -4.37114e-009, 0, 0.7, 0 )
transform = Transform( 0.1, 0, 0, 0, -4.37114e-09, 0.1, 0, -0.1, -4.37114e-09, 0, 0.7, 0 )
visible = false
[editable path="HUD"]

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@ -7,8 +7,14 @@ var _labelDayTime: Label
var _dayTime: ProgressBar
var _dayTimeVisual: TextureRect
onready var _keyTexture = load("res://Resources/Models/key/key.png")
onready var _cardTexture = load("res://Resources/Models/keycard/keycard.png")
onready var _keyTexture = preload("res://Resources/Models/key/key.png")
var _cardTexture = {
1: preload("res://Resources/Models/keycard/lvl1_keycard.png"),
2: preload("res://Resources/Models/keycard/lvl2_keycard.png")
}
onready var _pillFill = preload("res://Resources/Textures/pillLevel_fill.png")
onready var _pillDanger = preload("res://Resources/Textures/pillLevel_danger.png")
# Called when the node enters the scene tree for the first time.
func _ready():
@ -24,26 +30,41 @@ func _ready():
_dayTime.max_value = Daytime.get_max()
func add_item (name):
Logger.info("Adding item \"" + name + "\" to inventory")
var text
if name == "Key":
text = _keyTexture
elif name == "Keycard":
text = _cardTexture
func add_item (object):
Logger.info("Adding item \"" + object.name + "\" with class \"" + String(object.get_class()) + "\" to inventory")
var texture
if object is Key:
Logger.info("key")
texture = _keyTexture
elif object is Keycard:
Logger.info("keycard")
var lvl = (object as Keycard).card_lvl
if _cardTexture.has(lvl) == false:
Logger.info("no keycard model for lvl: " + String(lvl))
return
texture = _cardTexture[lvl]
else:
Logger.info("no texture found for: " + object.name)
return
var rect = TextureRect.new()
rect.texture = text
rect.texture = texture
_container.add_child(rect)
func _process(_delta):
_labelPillLevel.text = "curLevel: " + String(Pills.get_level())
_pillLevel.value = Pills.get_level()
var val = int(Daytime.get_time())
# pill level
var val = Pills.get_level()
_labelPillLevel.text = "curLevel: " + String(val)
_pillLevel.value = val
if val < Pills.LEVELS.MEDIUM:
_pillLevel.set_progress_texture(_pillDanger)
elif _pillLevel.get_progress_texture() != _pillFill:
_pillLevel.set_progress_texture(_pillFill)
# day time
val = int(Daytime.get_time())
#_labelDayTime.text = "dayTime: " + String(val) + " - %02d:%02d" % [val/60%24, val%60]
_dayTime.value = val
_dayTimeVisual.rect_rotation = ((val/_dayTime.max_value) * 180) - 90

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@ -13,6 +13,9 @@ margin_left = 10.2837
margin_right = 10.2837
script = ExtResource( 1 )
[node name="Timer" type="Timer" parent="."]
one_shot = true
[node name="PressInteract" type="Label" parent="."]
visible = false
modulate = Color( 0, 0, 0, 1 )
@ -28,27 +31,49 @@ margin_bottom = -34.8594
custom_fonts/font = ExtResource( 2 )
text = "Press 'E' to interact"
[node name="Info" type="Label" parent="."]
visible = false
modulate = Color( 0, 0, 0, 1 )
self_modulate = Color( 0, 0, 0, 1 )
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
margin_left = -153.0
margin_top = -106.0
margin_right = 153.0
margin_bottom = -82.0
custom_fonts/font = ExtResource( 2 )
text = "you don't havve the right key"
align = 1
[node name="InventoryContainer" type="GridContainer" parent="."]
margin_left = 868.0
margin_top = 48.0
margin_right = 1007.0
margin_bottom = 565.0
anchor_left = 1.0
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
margin_left = -146.0
margin_top = -258.5
margin_right = -7.0
margin_bottom = 258.5
[node name="PillLevel" type="Label" parent="."]
visible = false
margin_right = 40.0
margin_bottom = 14.0
[node name="PillProgress" type="TextureProgress" parent="."]
margin_left = -0.571533
margin_top = 24.7845
margin_top = 9.7845
margin_right = 247.428
margin_bottom = 64.7845
margin_bottom = 49.7845
max_value = 7.0
step = 0.1
value = 6.0
texture_progress = ExtResource( 3 )
[node name="DayTime" type="Label" parent="."]
visible = false
anchor_left = 1.0
anchor_right = 1.0
margin_left = -170.14
@ -57,6 +82,7 @@ margin_right = -130.14
margin_bottom = 21.3664
[node name="DayTimeProgress" type="ProgressBar" parent="."]
visible = false
margin_left = 850.901
margin_top = 30.7722
margin_right = 988.901
@ -64,11 +90,11 @@ margin_bottom = 44.7722
rect_pivot_offset = Vector2( 67.8153, 7.2278 )
[node name="DayTimeVisual" type="TextureRect" parent="."]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -90.0
anchor_left = 1.0
anchor_right = 1.0
margin_left = -245.0
margin_top = -90.0
margin_right = 90.0
margin_right = -65.0
margin_bottom = 90.0
rect_rotation = 180.0
rect_pivot_offset = Vector2( 90, 90 )

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@ -0,0 +1,13 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://Level/Buildings/BuildingBlock.tscn" type="PackedScene" id=1]
[node name="BuildingBlock" instance=ExtResource( 1 )]
[node name="True" parent="." index="1"]
visible = false
layers = 0
[node name="StaticBody" parent="." index="2"]
collision_layer = 1
collision_mask = 1

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@ -39,11 +39,13 @@ func do_interact(var player):
_isOpening = !_isOpening
else:
print("keycard level too low")
player.showMessage("keycard level too low", 3)
elif player.key_chain.has(door_lvl) or door_lvl == 0:
_isMoving = true
_isOpening = !_isOpening
else:
print("you don't have the right key")
player.showMessage("you don't have the right key", 3)
# opens or closes the door

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@ -1,4 +1,5 @@
extends StaticBody
class_name Key
export(int) var key_id
@ -6,6 +7,11 @@ onready var outline = get_node("KeyMesh/Outline") as MeshInstance
func do_interact(var player):
# TODO: move to global inventory
player.key_chain.append(key_id)
queue_free()
func is_class(type): return type == "Key" or .is_class(type)
func get_class(): return "Key"

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@ -39,6 +39,7 @@ surfaces/0 = {
[node name="Key" type="StaticBody" groups=[
"Touchables",
"Collectibles",
]]
script = ExtResource( 1 )
@ -55,7 +56,7 @@ mesh = SubResource( 2 )
material/0 = ExtResource( 3 )
[node name="weirdModel" parent="." instance=ExtResource( 4 )]
transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0.01, 3.72529e-009 )
transform = Transform( 0.1, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0, 0.01, 3.72529e-09 )
visible = false
[node name="CollisionShape" type="CollisionShape" parent="."]

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@ -1,4 +1,5 @@
extends StaticBody
class_name Keycard
export(int) var card_lvl
@ -6,7 +7,12 @@ onready var outline = get_node("KeycardMesh/Outline") as MeshInstance
func do_interact(var player):
# TODO: move to global inventory
if card_lvl > player.keycard_lvl:
player.keycard_lvl = card_lvl
queue_free()
func is_class(type): return type == "Keycard" or .is_class(type)
func get_class(): return "Keycard"

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@ -9,7 +9,7 @@
[sub_resource type="ArrayMesh" id=1]
resource_name = "Cube"
surfaces/0 = {
"aabb": AABB( 1, -1, -1, 1.00136e-005, 2, 2.00001 ),
"aabb": AABB( 1, -1, -1, 1.00136e-05, 2, 2.00001 ),
"array_data": PoolByteArray( 0, 0, 128, 63, 205, 204, 76, 191, 0, 0, 128, 63, 127, 0, 0, 0, 0, 0, 129, 127, 0, 0, 51, 59, 0, 0, 128, 63, 0, 0, 128, 191, 129, 202, 89, 63, 127, 0, 0, 0, 0, 0, 129, 127, 198, 44, 0, 60, 0, 0, 128, 63, 0, 0, 128, 191, 154, 153, 89, 191, 127, 0, 0, 0, 0, 0, 129, 127, 102, 59, 0, 60, 0, 0, 128, 63, 205, 204, 76, 191, 0, 0, 128, 191, 127, 0, 0, 0, 0, 0, 129, 127, 0, 60, 51, 59, 0, 0, 128, 63, 205, 204, 76, 63, 0, 0, 128, 191, 127, 0, 0, 0, 0, 0, 130, 127, 0, 60, 102, 46, 0, 0, 128, 63, 0, 0, 128, 63, 154, 153, 89, 191, 127, 0, 0, 0, 0, 0, 129, 127, 102, 59, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 154, 153, 89, 63, 127, 0, 0, 0, 0, 0, 129, 127, 204, 44, 0, 0, 0, 0, 128, 63, 205, 204, 76, 63, 0, 0, 128, 63, 127, 0, 0, 0, 0, 0, 129, 127, 0, 0, 102, 46 ),
"array_index_data": PoolByteArray( 0, 0, 2, 0, 1, 0, 2, 0, 0, 0, 3, 0, 3, 0, 0, 0, 4, 0, 4, 0, 6, 0, 5, 0, 6, 0, 4, 0, 7, 0, 7, 0, 4, 0, 0, 0 ),
"blend_shape_data": [ ],
@ -52,6 +52,7 @@ surfaces/0 = {
[node name="Keycard" type="StaticBody" groups=[
"Touchables",
"Collectibles",
]]
script = ExtResource( 1 )

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@ -0,0 +1,7 @@
extends StaticBody
onready var outline = get_node("Outline") as MeshInstance
func do_interact(var player):
get_tree().quit()

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77
Level/Tunnel.tscn Normal file
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@ -0,0 +1,77 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://Characters/Player/Player.tscn" type="PackedScene" id=1]
[sub_resource type="SpatialMaterial" id=2]
params_cull_mode = 1
albedo_color = Color( 0, 0, 0, 1 )
metallic = 0.68
roughness = 0.42
[sub_resource type="ArrayMesh" id=1]
resource_name = "Cylinder"
surfaces/0 = {
"aabb": AABB( -0.866026, -1, -1, 1.73205, 2.00001, 2 ),
"array_data": PoolByteArray( 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 63, 0, 147, 0, 147, 0, 193, 127, 0, 60, 0, 0, 217, 179, 93, 63, 0, 0, 128, 191, 0, 0, 0, 191, 63, 0, 147, 0, 147, 0, 193, 127, 170, 58, 0, 56, 0, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 191, 63, 0, 147, 0, 147, 0, 193, 127, 0, 60, 0, 56, 217, 179, 93, 63, 0, 0, 128, 63, 0, 0, 0, 191, 127, 0, 0, 0, 0, 0, 129, 127, 170, 58, 0, 0, 215, 179, 93, 63, 0, 0, 128, 191, 2, 0, 0, 63, 127, 0, 0, 0, 0, 0, 129, 127, 85, 57, 0, 56, 217, 179, 93, 63, 0, 0, 128, 191, 0, 0, 0, 191, 127, 0, 0, 0, 0, 0, 129, 127, 170, 58, 0, 56, 215, 179, 93, 63, 0, 0, 128, 63, 2, 0, 0, 63, 63, 0, 109, 0, 109, 0, 193, 127, 85, 57, 0, 0, 0, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 63, 63, 0, 109, 0, 109, 0, 193, 127, 0, 56, 0, 56, 215, 179, 93, 63, 0, 0, 128, 191, 2, 0, 0, 63, 63, 0, 109, 0, 109, 0, 193, 127, 85, 57, 0, 56, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 193, 0, 109, 0, 109, 0, 63, 127, 0, 56, 0, 0, 217, 179, 93, 191, 0, 0, 128, 191, 253, 255, 255, 62, 193, 0, 109, 0, 109, 0, 63, 127, 85, 53, 0, 56, 0, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 63, 193, 0, 109, 0, 109, 0, 63, 127, 0, 56, 0, 56, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 127, 0, 0, 126, 0, 0, 127, 0, 52, 20, 56, 217, 179, 93, 191, 0, 0, 128, 63, 253, 255, 255, 62, 0, 127, 0, 0, 127, 0, 0, 127, 101, 41, 245, 58, 215, 179, 93, 63, 0, 0, 128, 63, 2, 0, 0, 63, 0, 127, 0, 0, 127, 0, 0, 127, 83, 55, 245, 58, 217, 179, 93, 191, 0, 0, 128, 63, 253, 255, 255, 62, 129, 0, 0, 0, 0, 0, 127, 127, 85, 53, 0, 0, 217, 179, 93, 191, 0, 0, 128, 191, 253, 255, 255, 190, 129, 0, 0, 0, 0, 0, 127, 127, 85, 49, 0, 56, 217, 179, 93, 191, 0, 0, 128, 191, 253, 255, 255, 62, 129, 0, 0, 0, 0, 0, 127, 127, 85, 53, 0, 56, 217, 179, 93, 191, 0, 0, 128, 63, 253, 255, 255, 190, 193, 0, 147, 0, 147, 0, 63, 127, 85, 49, 0, 0, 0, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 191, 193, 0, 147, 0, 147, 0, 63, 127, 0, 0, 0, 56, 217, 179, 93, 191, 0, 0, 128, 191, 253, 255, 255, 190, 193, 0, 147, 0, 147, 0, 63, 127, 85, 49, 0, 56, 217, 179, 93, 191, 0, 0, 128, 191, 253, 255, 255, 62, 0, 129, 0, 0, 127, 0, 0, 129, 86, 56, 245, 58, 217, 179, 93, 191, 0, 0, 128, 191, 253, 255, 255, 190, 0, 129, 0, 0, 127, 0, 0, 129, 86, 56, 10, 57, 217, 179, 93, 63, 0, 0, 128, 191, 0, 0, 0, 191, 0, 129, 0, 0, 127, 0, 0, 129, 169, 59, 10, 57, 217, 179, 93, 63, 0, 0, 128, 63, 0, 0, 0, 191, 63, 0, 147, 0, 147, 0, 193, 127, 170, 58, 0, 0, 217, 179, 93, 63, 0, 0, 128, 63, 0, 0, 0, 191, 127, 0, 0, 0, 0, 0, 129, 127, 170, 58, 0, 0, 215, 179, 93, 63, 0, 0, 128, 63, 2, 0, 0, 63, 127, 0, 0, 0, 0, 0, 129, 127, 85, 57, 0, 0, 215, 179, 93, 63, 0, 0, 128, 191, 2, 0, 0, 63, 127, 0, 0, 0, 0, 0, 129, 127, 85, 57, 0, 56, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 63, 0, 109, 0, 109, 0, 193, 127, 0, 56, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 193, 0, 109, 0, 109, 0, 63, 127, 0, 56, 0, 0, 217, 179, 93, 191, 0, 0, 128, 63, 253, 255, 255, 62, 193, 0, 109, 0, 109, 0, 63, 127, 85, 53, 0, 0, 217, 179, 93, 191, 0, 0, 128, 191, 253, 255, 255, 62, 193, 0, 109, 0, 109, 0, 63, 127, 85, 53, 0, 56, 217, 179, 93, 63, 0, 0, 128, 63, 0, 0, 0, 191, 0, 127, 0, 0, 127, 0, 0, 127, 83, 55, 10, 57, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 127, 0, 0, 127, 0, 0, 127, 0, 52, 20, 56, 217, 179, 93, 191, 0, 0, 128, 63, 253, 255, 255, 190, 0, 127, 0, 0, 127, 0, 0, 127, 101, 41, 10, 57, 217, 179, 93, 191, 0, 0, 128, 63, 253, 255, 255, 62, 0, 127, 0, 0, 127, 0, 0, 127, 101, 41, 245, 58, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 127, 0, 0, 127, 0, 0, 127, 0, 52, 235, 59, 217, 179, 93, 191, 0, 0, 128, 63, 253, 255, 255, 190, 129, 0, 0, 0, 0, 0, 127, 127, 85, 49, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 193, 0, 147, 0, 147, 0, 63, 127, 0, 0, 0, 0, 217, 179, 93, 191, 0, 0, 128, 191, 253, 255, 255, 190, 0, 129, 0, 0, 127, 0, 0, 129, 86, 56, 10, 57, 0, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 191, 0, 129, 0, 0, 127, 0, 0, 129, 0, 58, 20, 56, 217, 179, 93, 63, 0, 0, 128, 191, 0, 0, 0, 191, 0, 129, 0, 0, 127, 0, 0, 129, 169, 59, 10, 57, 215, 179, 93, 63, 0, 0, 128, 191, 2, 0, 0, 63, 0, 129, 0, 0, 127, 0, 0, 129, 169, 59, 245, 58, 0, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 129, 0, 0, 127, 0, 0, 129, 0, 58, 235, 59, 0, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 129, 0, 0, 127, 0, 0, 129, 0, 58, 235, 59 ),
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<input semantic="NORMAL" source="#Cube-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#Cube-mesh-map-0" offset="2" set="0"/>
<p>2 0 0 4 0 1 0 0 2 3 1 3 6 1 4 2 1 5 5 2 6 6 2 7 7 2 8 7 3 9 1 3 10 5 3 11 3 4 12 21 4 13 17 4 14 1 5 15 4 5 16 5 5 17 12 3 18 10 3 19 8 3 20 10 5 21 15 5 22 11 5 23 14 6 24 13 6 25 15 6 26 9 0 27 15 0 28 13 0 29 9 2 30 18 2 31 11 2 32 12 1 33 9 1 34 13 1 35 19 7 36 22 7 37 23 7 38 10 2 39 20 2 40 22 2 41 16 3 42 19 3 43 17 3 44 21 8 45 22 8 46 20 8 47 23 9 48 2 9 49 0 9 50 17 10 51 20 10 52 16 10 53 2 0 54 6 0 55 4 0 56 3 1 57 7 1 58 6 1 59 5 2 60 4 2 61 6 2 62 7 3 63 3 3 64 1 3 65 19 11 66 1 11 67 17 11 68 1 12 69 3 12 70 17 12 71 1 5 72 0 5 73 4 5 74 12 3 75 14 3 76 10 3 77 10 5 78 14 5 79 15 5 80 14 6 81 12 6 82 13 6 83 9 0 84 11 0 85 15 0 86 9 2 87 22 2 88 18 2 89 18 2 90 16 2 91 11 2 92 12 1 93 8 1 94 9 1 95 19 13 96 18 13 97 22 13 98 10 2 99 11 2 100 20 2 101 11 2 102 16 2 103 20 2 104 9 2 105 8 2 106 22 2 107 8 2 108 10 2 109 22 2 110 16 14 111 18 14 112 19 14 113 21 15 114 23 15 115 22 15 116 1 16 117 19 16 118 23 16 119 21 17 120 3 17 121 2 17 122 0 18 123 1 18 124 23 18 125 23 19 126 21 19 127 2 19 128 17 20 129 21 20 130 20 20 131</p>
</triangles>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Cube" name="Cube" type="NODE">
<matrix sid="transform">50 0 0 0 0 50 0 0 0 0 50 50 0 0 0 1</matrix>
<instance_geometry url="#Cube-mesh" name="Cube">
<bind_material>
<technique_common>
<instance_material symbol="Material-material" target="#Material-material">
<bind_vertex_input semantic="UVMap" input_semantic="TEXCOORD" input_set="0"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>

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@ -2,15 +2,15 @@
importer="texture"
type="StreamTexture"
path="res://.import/keycard.png-1b5932f2383ba2cd4c771ca169fe169c.stex"
path="res://.import/pillLevel_danger.png-3f16593e6f8ad54ee32d61800bfb0c9f.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Resources/Models/keycard/keycard.png"
dest_files=[ "res://.import/keycard.png-1b5932f2383ba2cd4c771ca169fe169c.stex" ]
source_file="res://Resources/Textures/pillLevel_danger.png"
dest_files=[ "res://.import/pillLevel_danger.png-3f16593e6f8ad54ee32d61800bfb0c9f.stex" ]
[params]

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@ -58,16 +58,24 @@ func _light_rotation():
#set light color depending on daytime
func _sky_light():
var new_light_energy = 0.0
if _degree <= SUNRISE_DEGREE:
#_worldEnvironment.environment.background_sky.sky_curve = 1
_setSkyColor = SUNRISE
elif _degree > SUNRISE_DEGREE and _degree < RISE_INTERPOL: #interpolate colors from sunrise sky to daytime sky
_setSkyColor = SUNRISE.linear_interpolate(STANDARD_SKY_TOP, ((_degree-SUNRISE_DEGREE)/(RISE_INTERPOL-SUNRISE_DEGREE)))
new_light_energy = inverse_lerp(SUNRISE_DEGREE, RISE_INTERPOL, _degree)
elif _degree >= RISE_INTERPOL and _degree <= SET_INTERPOL:
#_worldEnvironment.environment.background_sky.sky_curve = 0.09
_setSkyColor = STANDARD_SKY_TOP
new_light_energy = 1.0
elif _degree > SET_INTERPOL and _degree < SUNSET_DEGREE: #interpolate colors from daytime sky to sunset sky
_setSkyColor = STANDARD_SKY_TOP.linear_interpolate(SUNSET, ((_degree-SET_INTERPOL)/(SUNSET_DEGREE-SET_INTERPOL)))
new_light_energy = 1.0 - inverse_lerp(SET_INTERPOL, SUNSET_DEGREE, _degree)
elif _degree >= SUNSET_DEGREE:
_setSkyColor = SUNSET
_worldEnvironment.environment.background_sky.sky_horizon_color = _setSkyColor
_light.light_energy = new_light_energy
_worldEnvironment.environment.ambient_light_energy = 0.2 + 0.3 * new_light_energy

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@ -29,6 +29,16 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://Util/gs-logger-3.1-R3/gs_logger/layouts/html_layout.gd"
}, {
"base": "StaticBody",
"class": "Key",
"language": "GDScript",
"path": "res://Level/Interactables/Key/Key.gd"
}, {
"base": "StaticBody",
"class": "Keycard",
"language": "GDScript",
"path": "res://Level/Interactables/Keycard/Keycard.gd"
}, {
"base": "Reference",
"class": "Layout",
"language": "GDScript",
@ -54,6 +64,8 @@ _global_script_class_icons={
"ConsoleAppender": "",
"FileAppender": "",
"HtmlLayout": "",
"Key": "",
"Keycard": "",
"Layout": "",
"Message": "",
"NPC": "",
@ -63,7 +75,7 @@ _global_script_class_icons={
[application]
config/name="retrace"
run/main_scene="res://Level/World.tscn"
run/main_scene="res://Level/OutsideWorld.tscn"
config/icon="res://icon.png"
[autoload]