longer pipe ray casts
This commit is contained in:
parent
0a35eb1c24
commit
4f9bbc389b
@ -122,6 +122,7 @@ can_turn = true
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z_rot = -90
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[node name="Mesh" parent="Pipes/Forks/Fork1" index="0"]
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editor/display_folded = true
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transform = Transform( 0.2, 6.88533e-022, 0, 6.88533e-022, 0.2, 0, 0, 0, 0.2, 0.00154328, 0, 2.57492e-005 )
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material/0 = ExtResource( 4 )
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@ -247,10 +248,16 @@ transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -2.35
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transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -2.35, 1.25, 0.8 )
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[node name="Pipe22" parent="Pipes/Non-Forks" instance=ExtResource( 5 )]
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editor/display_folded = true
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transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -1.95, 1.25, -0.8 )
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[node name="Pipe5" parent="Pipes/Non-Forks" instance=ExtResource( 5 )]
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transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, 0.45, 1.25, 0 )
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[node name="Pipe24" parent="Pipes/Non-Forks" instance=ExtResource( 5 )]
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editor/display_folded = true
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transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -1.55, 1.25, -0.8 )
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[node name="Pipe50" parent="Pipes/Non-Forks" instance=ExtResource( 6 )]
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transform = Transform( 1.91069e-015, 4.37114e-008, 1, 1, -4.37114e-008, 0, 4.37114e-008, 1, -4.37114e-008, -1.15, 1.25, -0.8 )
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outline_path = NodePath("../../../PipeGame/Pipes/Pipe50/Mesh/Outline")
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[node name="Pipe14" parent="Pipes/Non-Forks" instance=ExtResource( 5 )]
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transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -0.35, 1.65, 0.8 )
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@ -266,10 +273,6 @@ outline_path = NodePath("../../../PipeGame/Pipes/Pipe2/Mesh/Outline")
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transform = Transform( -4.37114e-008, -1, 0, 1, -4.37114e-008, 0, 0, 0, 1, -1.55, 1.65, -0.4 )
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outline_path = NodePath("../../../PipeGame/Pipes/Pipe55/Mesh/Outline")
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[node name="Pipe50" parent="Pipes/Non-Forks" instance=ExtResource( 6 )]
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transform = Transform( 1.91069e-015, 4.37114e-008, 1, 1, -4.37114e-008, 0, 4.37114e-008, 1, -4.37114e-008, -1.15, 1.25, -0.8 )
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outline_path = NodePath("../../../PipeGame/Pipes/Pipe50/Mesh/Outline")
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[node name="Pipe49" parent="Pipes/Non-Forks" instance=ExtResource( 6 )]
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transform = Transform( 1.91069e-015, 4.37114e-008, 1, 1, -4.37114e-008, 0, 4.37114e-008, 1, -4.37114e-008, 0.05, 1.25, 0 )
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outline_path = NodePath("../../../PipeGame/Pipes/Pipe49/Mesh/Outline")
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@ -282,9 +285,16 @@ outline_path = NodePath("../../../PipeGame/Pipes/Pipe10/Mesh/Outline")
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transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, 0.45, 1.25, -0.8 )
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outline_path = NodePath("../../../PipeGame/Pipes/Pipe10/Mesh/Outline")
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[node name="Pipe" parent="Pipes/Non-Forks" instance=ExtResource( 6 )]
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transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -1.95, 1.25, -0.4 )
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outline_path = NodePath("../../../PipeGame/Pipes/Pipe/Mesh/Outline")
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[node name="Pipe48" parent="Pipes/Non-Forks" instance=ExtResource( 5 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.05, 1.65, 0 )
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[node name="Pipe18" parent="Pipes/Non-Forks" instance=ExtResource( 5 )]
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transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -1.55, 1.25, -0.4 )
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[node name="Pipe53" parent="Pipes/Non-Forks" instance=ExtResource( 5 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.35, 1.65, -0.4 )
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@ -294,9 +304,6 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.75, 1.65, -0.4 )
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[node name="Pipe64" parent="Pipes/Non-Forks" instance=ExtResource( 5 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.75, 1.65, 0 )
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[node name="Pipe24" parent="Pipes/Non-Forks" instance=ExtResource( 5 )]
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transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -1.55, 1.25, -0.8 )
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[node name="Pipe35" parent="Pipes/Non-Forks" instance=ExtResource( 5 )]
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transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -0.75, 1.25, -0.8 )
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@ -312,9 +319,6 @@ transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -1.15
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[node name="Pipe59" parent="Pipes/Non-Forks" instance=ExtResource( 5 )]
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transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -0.75, 1.25, 0 )
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[node name="Pipe18" parent="Pipes/Non-Forks" instance=ExtResource( 5 )]
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transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -1.55, 1.25, -0.4 )
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[node name="Pipe7" parent="Pipes/Non-Forks" instance=ExtResource( 5 )]
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transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -1.95, 1.25, 0 )
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@ -440,10 +444,6 @@ editor/display_folded = true
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transform = Transform( -4.37114e-008, 0, -1, 0, 1, 0, 1, 0, -4.37114e-008, 0.45, 1.25, 0.8 )
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outline_path = NodePath("../../../PipeGame/Pipes/Pipe45/Mesh/Outline")
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[node name="Pipe" parent="Pipes/Non-Forks" instance=ExtResource( 6 )]
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transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, -1.95, 1.25, -0.4 )
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outline_path = NodePath("../../../PipeGame/Pipes/Pipe/Mesh/Outline")
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[node name="Pipe17" parent="Pipes/Non-Forks" instance=ExtResource( 6 )]
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transform = Transform( 1.91069e-015, -4.37114e-008, 1, -1, -4.37114e-008, 0, 4.37114e-008, -1, -4.37114e-008, -1.95, 1.25, 0.8 )
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outline_path = NodePath("../../../PipeGame/Pipes/Pipe17/Mesh/Outline")
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@ -460,6 +460,10 @@ outline_path = NodePath("../../../PipeGame/Pipes/Pipe33/Mesh/Outline")
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transform = Transform( -1, 8.74228e-008, 0, -8.74228e-008, -1, 0, 0, 0, 1, -1.95, 1.65, 0.4 )
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outline_path = NodePath("../../../PipeGame/Pipes/Pipe62/Mesh/Outline")
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[node name="Pipe5" parent="Pipes/Non-Forks" instance=ExtResource( 5 )]
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editor/display_folded = true
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transform = Transform( -4.37114e-008, 0, 1, 0, 1, 0, -1, 0, -4.37114e-008, 0.45, 1.25, 0 )
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[node name="Lever" parent="." instance=ExtResource( 7 )]
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transform = Transform( 1, 0, 0, 0, -4.37114e-008, 1, 0, -1, -4.37114e-008, 2.4, 1.1, 0 )
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@ -4,7 +4,7 @@
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[ext_resource path="res://Resources/Models/eckiPipe/Material.material" type="Material" id=2]
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[ext_resource path="res://Materials/Glow.tres" type="Material" id=3]
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[sub_resource type="ArrayMesh" id=1]
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[sub_resource type="ArrayMesh" id=10]
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resource_name = "Cube"
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surfaces/0 = {
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"aabb": AABB( -0.5, -0.5, -1, 1.00001, 1.5, 1.5 ),
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@ -20,7 +20,7 @@ surfaces/0 = {
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"vertex_count": 36
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}
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[sub_resource type="ArrayMesh" id=2]
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[sub_resource type="ArrayMesh" id=11]
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surfaces/0 = {
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"aabb": AABB( -0.557735, -0.557735, -1.05773, 1.11548, 1.61547, 1.61547 ),
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"array_data": PoolByteArray( 185, 199, 14, 63, 185, 199, 14, 63, 185, 199, 14, 191, 0, 127, 0, 0, 129, 0, 0, 127, 0, 54, 0, 54, 185, 199, 14, 191, 185, 199, 14, 63, 220, 99, 135, 191, 0, 127, 0, 0, 129, 0, 0, 127, 0, 59, 0, 56, 185, 199, 14, 191, 185, 199, 14, 63, 185, 199, 14, 191, 0, 127, 0, 0, 149, 0, 189, 129, 0, 0, 0, 60, 185, 199, 14, 63, 220, 99, 135, 63, 185, 199, 14, 191, 0, 127, 0, 0, 0, 0, 129, 127, 0, 57, 0, 58, 185, 199, 14, 191, 220, 99, 135, 63, 185, 199, 14, 63, 0, 127, 0, 0, 0, 0, 129, 127, 0, 54, 0, 56, 185, 199, 14, 63, 220, 99, 135, 63, 185, 199, 14, 63, 0, 127, 0, 0, 0, 0, 129, 127, 0, 54, 0, 58, 185, 199, 14, 63, 220, 99, 135, 63, 185, 199, 14, 191, 0, 0, 129, 0, 47, 139, 0, 129, 0, 54, 0, 52, 185, 199, 14, 191, 185, 199, 14, 63, 185, 199, 14, 191, 0, 0, 129, 0, 47, 139, 0, 129, 0, 0, 0, 60, 185, 199, 14, 191, 220, 99, 135, 63, 185, 199, 14, 191, 0, 0, 129, 0, 133, 30, 0, 127, 0, 57, 0, 56, 185, 199, 14, 63, 185, 199, 14, 191, 185, 199, 14, 63, 0, 0, 127, 0, 127, 0, 0, 127, 0, 57, 0, 48, 185, 199, 14, 191, 220, 99, 135, 63, 185, 199, 14, 63, 0, 0, 127, 0, 127, 0, 0, 127, 0, 54, 0, 0, 185, 199, 14, 191, 185, 199, 14, 191, 185, 199, 14, 63, 0, 0, 127, 0, 127, 0, 0, 127, 0, 54, 0, 48, 185, 199, 14, 63, 185, 199, 14, 63, 185, 199, 14, 191, 127, 0, 0, 0, 0, 89, 167, 127, 0, 54, 0, 54, 185, 199, 14, 63, 220, 99, 135, 63, 185, 199, 14, 63, 127, 0, 0, 0, 0, 67, 149, 127, 0, 48, 0, 52, 185, 199, 14, 63, 185, 199, 14, 191, 185, 199, 14, 63, 127, 0, 0, 0, 0, 89, 167, 127, 0, 48, 0, 54, 185, 199, 14, 191, 185, 199, 14, 63, 220, 99, 135, 191, 0, 0, 129, 0, 0, 127, 0, 127, 0, 59, 0, 56, 185, 199, 14, 63, 185, 199, 14, 191, 220, 99, 135, 191, 0, 0, 129, 0, 0, 127, 0, 127, 0, 57, 0, 52, 185, 199, 14, 191, 185, 199, 14, 191, 220, 99, 135, 191, 0, 0, 129, 0, 0, 127, 0, 127, 0, 57, 0, 56, 185, 199, 14, 191, 185, 199, 14, 63, 185, 199, 14, 191, 129, 0, 0, 0, 0, 111, 195, 129, 0, 0, 0, 60, 185, 199, 14, 191, 185, 199, 14, 63, 220, 99, 135, 191, 129, 0, 0, 0, 0, 123, 226, 127, 0, 59, 0, 56, 185, 199, 14, 191, 185, 199, 14, 191, 220, 99, 135, 191, 129, 0, 0, 0, 0, 33, 134, 127, 0, 54, 0, 52, 185, 199, 14, 63, 185, 199, 14, 63, 220, 99, 135, 191, 0, 127, 0, 0, 129, 0, 0, 127, 0, 54, 0, 56, 185, 199, 14, 191, 220, 99, 135, 63, 185, 199, 14, 191, 0, 127, 0, 0, 0, 0, 129, 127, 0, 57, 0, 56, 185, 199, 14, 63, 185, 199, 14, 63, 185, 199, 14, 191, 0, 0, 129, 0, 47, 139, 0, 129, 0, 54, 0, 54, 185, 199, 14, 191, 185, 199, 14, 191, 185, 199, 14, 63, 0, 129, 0, 0, 127, 0, 0, 127, 0, 54, 0, 48, 185, 199, 14, 191, 185, 199, 14, 191, 220, 99, 135, 191, 0, 129, 0, 0, 127, 0, 0, 127, 0, 54, 0, 52, 185, 199, 14, 63, 185, 199, 14, 191, 220, 99, 135, 191, 0, 129, 0, 0, 127, 0, 0, 127, 0, 57, 0, 52, 185, 199, 14, 63, 220, 99, 135, 63, 185, 199, 14, 63, 0, 0, 127, 0, 127, 0, 0, 127, 0, 57, 0, 0, 185, 199, 14, 63, 185, 199, 14, 191, 185, 199, 14, 63, 0, 129, 0, 0, 127, 0, 0, 127, 0, 57, 0, 48, 185, 199, 14, 63, 185, 199, 14, 191, 220, 99, 135, 191, 127, 0, 0, 0, 0, 107, 189, 127, 0, 48, 0, 56, 185, 199, 14, 63, 185, 199, 14, 63, 220, 99, 135, 191, 127, 0, 0, 0, 0, 127, 0, 127, 0, 54, 0, 56, 185, 199, 14, 63, 220, 99, 135, 63, 185, 199, 14, 191, 127, 0, 0, 0, 0, 0, 129, 127, 0, 54, 0, 52, 185, 199, 14, 63, 185, 199, 14, 63, 220, 99, 135, 191, 0, 0, 129, 0, 0, 127, 0, 127, 0, 59, 0, 52, 185, 199, 14, 191, 185, 199, 14, 191, 185, 199, 14, 63, 129, 0, 0, 0, 0, 117, 47, 129, 0, 54, 0, 48, 185, 199, 14, 191, 220, 99, 135, 63, 185, 199, 14, 63, 129, 0, 0, 0, 0, 126, 250, 129, 0, 54, 0, 56, 185, 199, 14, 191, 220, 99, 135, 63, 185, 199, 14, 191, 129, 0, 0, 0, 0, 0, 129, 129, 0, 57, 0, 56 ),
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@ -33,12 +33,13 @@ surfaces/0 = {
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"vertex_count": 36
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}
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[sub_resource type="BoxShape" id=3]
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[sub_resource type="BoxShape" id=12]
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[node name="Spatial" type="StaticBody" groups=[
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"Pipes",
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]]
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collision_layer = 7
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collision_mask = 7
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script = ExtResource( 1 )
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outline_path = NodePath("Mesh/Outline")
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mesh_path = NodePath("Mesh")
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@ -47,20 +48,20 @@ color_cast_left = NodePath("ColorCast")
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[node name="Mesh" type="MeshInstance" parent="."]
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transform = Transform( 0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0 )
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layers = 3
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mesh = SubResource( 1 )
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mesh = SubResource( 10 )
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material/0 = null
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[node name="Outline" type="MeshInstance" parent="Mesh"]
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visible = false
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mesh = SubResource( 2 )
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mesh = SubResource( 11 )
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material/0 = ExtResource( 3 )
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[node name="CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 0.1, 0, 0, 0, 0.14, 0, 0, 0, 0.14, 0, 0.05, -0.05 )
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shape = SubResource( 3 )
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shape = SubResource( 12 )
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[node name="ColorCast" type="RayCast" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.2 )
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enabled = true
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cast_to = Vector3( 0, 0, -0.02 )
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cast_to = Vector3( 0, 0, -0.05 )
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collision_mask = 7
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@ -7,8 +7,8 @@
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[sub_resource type="BoxShape" id=2]
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[node name="InputBox" type="StaticBody" groups=[
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"InputBoxes",
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"Pipes",
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"InputBoxes",
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]]
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collision_layer = 7
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script = ExtResource( 1 )
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@ -46,13 +46,15 @@ func do_interact(var player):
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func _get_color_from_cast(ray_cast : RayCast):
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if ray_cast.is_colliding():
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if get_name() == "Pipe":
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print("TTTTEEEEEEEEEESSSSSSSSSTTTTTTTTTTT")
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var collider = ray_cast.get_collider()
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if collider.is_in_group("Pipes"):
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var new_color = collider.content_color
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if new_color != null:
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return new_color
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func update_content_color():
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func update_content_color():
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if _left_cast != null:
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var new_color = _get_color_from_cast(_left_cast)
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if new_color != null:
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@ -68,15 +70,21 @@ func update_content_color():
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content_color = _left_color
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elif _up_color != NULL_COLOR:
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content_color = _up_color
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if content_color != NULL_COLOR:
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if _mesh != null:
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var material = _mesh.get_surface_material(0)
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if _mesh != null:
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var material = _mesh.get_surface_material(0)
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if content_color != NULL_COLOR:
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if material == null:
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material = SpatialMaterial.new()
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_mesh.material_override = material
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material.albedo_color = content_color
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else:
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if can_turn:
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#_mesh.material_override = load("res://Materials/Pipe_Dream.tres")
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pass
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else:
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_mesh.material_override = null
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@ -38,11 +38,11 @@ surfaces/0 = {
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"Pipes",
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]]
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collision_layer = 7
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collision_mask = 7
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script = ExtResource( 1 )
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outline_path = NodePath("Mesh/Outline")
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mesh_path = NodePath("Mesh")
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color_cast_left = NodePath("ColorCastUp")
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color_cast_up = NodePath("ColorCastUp")
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color_cast_left = NodePath("ColorCastLeft")
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[node name="Mesh" type="MeshInstance" parent="."]
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transform = Transform( 0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0 )
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@ -60,13 +60,13 @@ transform = Transform( 0.1, 0, 0, 0, 0.14, 0, 0, 0, 0.18, 0, 0.05, 0 )
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shape = SubResource( 3 )
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[node name="ColorCastLeft" type="RayCast" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.2 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.72529e-009, -0.2 )
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enabled = true
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cast_to = Vector3( 0, 0, -0.02 )
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cast_to = Vector3( 0, 0, -0.05 )
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collision_mask = 7
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[node name="ColorCastUp" type="RayCast" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2, 0 )
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enabled = true
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cast_to = Vector3( 0, 0.02, 0 )
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cast_to = Vector3( 0, 0.05, 0 )
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collision_mask = 7
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@ -39,6 +39,7 @@ surfaces/0 = {
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"Pipes",
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]]
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collision_layer = 7
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collision_mask = 7
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script = ExtResource( 1 )
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outline_path = NodePath("Mesh/Outline")
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mesh_path = NodePath("Mesh")
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@ -62,5 +63,5 @@ shape = SubResource( 3 )
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[node name="ColorCast" type="RayCast" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.2 )
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enabled = true
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cast_to = Vector3( 0, 0, -0.02 )
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cast_to = Vector3( 0, 0, -0.05 )
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collision_mask = 7
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@ -111,4 +111,5 @@ card_door = true
|
||||
door_lvl = 1
|
||||
|
||||
[node name="Gameplay?" parent="." instance=ExtResource( 8 )]
|
||||
editor/display_folded = true
|
||||
transform = Transform( -4.37114e-008, -1, 4.37114e-008, 0, -4.37114e-008, -1, 1, -4.37114e-008, 1.91069e-015, 7, 2, 2 )
|
||||
|
@ -1,6 +1,7 @@
|
||||
[gd_resource type="SpatialMaterial" format=2]
|
||||
|
||||
[resource]
|
||||
resource_local_to_scene = true
|
||||
flags_transparent = true
|
||||
albedo_color = Color( 0.905882, 0.905882, 0.905882, 0.772549 )
|
||||
metallic = 1.0
|
||||
|
Loading…
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Reference in New Issue
Block a user