Ground collision hotfix
The ground needs to be a PhysicsBody for the collision to work. Also added colliders to the boxes to further test collision. The collision seems to have caused some issues with the Meldewesen pathfinding - I think I know what's wrong, will fix soon.
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@ -59,9 +59,6 @@ func process_input(delta):
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func process_movement(delta):
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_vel.y += delta * GRAVITY
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# quickfix because collision is not working yet:
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if _vel.y < 0:
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_vel.y = 0
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# set movement speed
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var target = _dir
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://Characters/Player/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Characters/Util/PathNavigatorForKinematicBody.tscn" type="PackedScene" id=2]
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@ -11,20 +11,29 @@ polygons = [ PoolIntArray( 2, 0, 1 ), PoolIntArray( 7, 3, 6 ), PoolIntArray( 3,
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[sub_resource type="CubeMesh" id=2]
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[sub_resource type="ConcavePolygonShape" id=7]
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data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 )
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[sub_resource type="ConcavePolygonShape" id=8]
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data = PoolVector3Array( -1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1 )
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[sub_resource type="PlaneMesh" id=3]
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size = Vector2( 20, 20 )
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[sub_resource type="BoxShape" id=6]
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[sub_resource type="ConcavePolygonShape" id=9]
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data = PoolVector3Array( 10, 0, 10, -10, 0, 10, 10, 0, -10, -10, 0, 10, -10, 0, -10, 10, 0, -10 )
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[sub_resource type="BoxShape" id=4]
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extents = Vector3( 10, 1, 10 )
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[sub_resource type="SphereShape" id=4]
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[sub_resource type="SphereShape" id=5]
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[sub_resource type="SphereMesh" id=5]
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[sub_resource type="SphereMesh" id=6]
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[node name="Navigation" type="Navigation"]
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[node name="Player" parent="." instance=ExtResource( 1 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.634059, -0.437212, 8.83401 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.634059, 0.9426, 8.83401 )
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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transform = Transform( 0.766044, -0.582564, 0.271654, 0, 0.422618, 0.906308, -0.642788, -0.694272, 0.323744, 0, 5, 0 )
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@ -34,23 +43,39 @@ light_energy = 0.19
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navmesh = SubResource( 1 )
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[node name="MeshInstance" type="MeshInstance" parent="NavigationMeshInstance"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
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mesh = SubResource( 2 )
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material/0 = null
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[node name="StaticBody" type="StaticBody" parent="NavigationMeshInstance/MeshInstance"]
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[node name="CollisionShape" type="CollisionShape" parent="NavigationMeshInstance/MeshInstance/StaticBody"]
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shape = SubResource( 7 )
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[node name="MeshInstance3" type="MeshInstance" parent="NavigationMeshInstance"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 6.53892 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 6.53892 )
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mesh = SubResource( 2 )
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material/0 = null
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[node name="StaticBody" type="StaticBody" parent="NavigationMeshInstance/MeshInstance3"]
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[node name="CollisionShape" type="CollisionShape" parent="NavigationMeshInstance/MeshInstance3/StaticBody"]
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shape = SubResource( 8 )
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[node name="MeshInstance2" type="MeshInstance" parent="NavigationMeshInstance"]
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mesh = SubResource( 3 )
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material/0 = null
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[node name="Area" type="Area" parent="NavigationMeshInstance"]
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[node name="StaticBody" type="StaticBody" parent="NavigationMeshInstance/MeshInstance2"]
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[node name="CollisionShape" type="CollisionShape" parent="NavigationMeshInstance/Area"]
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[node name="CollisionShape" type="CollisionShape" parent="NavigationMeshInstance/MeshInstance2/StaticBody"]
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shape = SubResource( 9 )
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[node name="GroundBody" type="StaticBody" parent="NavigationMeshInstance"]
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[node name="CollisionShape" type="CollisionShape" parent="NavigationMeshInstance/GroundBody"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
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shape = SubResource( 6 )
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shape = SubResource( 4 )
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[node name="PathNavigatorForKinematicBody" parent="." instance=ExtResource( 2 )]
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editor/display_folded = true
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@ -70,8 +95,8 @@ collision_layer = 5
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collision_mask = 5
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[node name="CollisionShape" type="CollisionShape" parent="DummyPlayer"]
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shape = SubResource( 4 )
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shape = SubResource( 5 )
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[node name="MeshInstance" type="MeshInstance" parent="DummyPlayer"]
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mesh = SubResource( 5 )
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mesh = SubResource( 6 )
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material/0 = null
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