Play do_job sound even when work time hasn't begun
Also the Meldewesen gaze light is only visible when sober
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@ -187,16 +187,16 @@ func _set_behavior ():
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# take your pills
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# take your pills
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elif Pills.get_level() < _player_follow_pill_level:
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elif Pills.get_level() < _player_follow_pill_level:
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mood = BEHAVIOR.TAKE_PILLS
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mood = BEHAVIOR.TAKE_PILLS
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# do your job
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elif _playerRef.is_in_workzone():
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_countCmds = 0 # hard block -> work is always good :D
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mood = BEHAVIOR.DO_JOB
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# go to work
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# go to work
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elif daytime < Daytime.WORK_TIME:
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elif daytime < Daytime.WORK_TIME:
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mood = BEHAVIOR.GO_WORK
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mood = BEHAVIOR.GO_WORK
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# go home
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# go home
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elif daytime > Daytime.SLEEP_TIME:
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elif daytime > Daytime.SLEEP_TIME:
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mood = BEHAVIOR.GO_HOME
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mood = BEHAVIOR.GO_HOME
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# do your job
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elif _playerRef.is_in_workzone():
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_countCmds = 0 # hard block -> work is always good :D
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mood = BEHAVIOR.DO_JOB
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if mood != _curMood:
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if mood != _curMood:
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Logger.info("new mood: " + BEHAVIOR.keys()[mood] + " with cntcmd: " + String(_countCmds))
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Logger.info("new mood: " + BEHAVIOR.keys()[mood] + " with cntcmd: " + String(_countCmds))
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@ -203,10 +203,11 @@ material/0 = ExtResource( 7 )
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[node name="SpotLight" type="SpotLight" parent="Visibility"]
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[node name="SpotLight" type="SpotLight" parent="Visibility"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, -1 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, -1 )
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layers = 2
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light_color = Color( 1, 0, 0, 1 )
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light_color = Color( 1, 0, 0, 1 )
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shadow_enabled = true
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shadow_enabled = true
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spot_range = 11.6162
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spot_range = 19.691
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spot_angle = 19.7549
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spot_angle = 15.9677
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[node name="InteractArea" type="Area" parent="." groups=[
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[node name="InteractArea" type="Area" parent="." groups=[
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"Enemy",
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"Enemy",
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