This commit is contained in:
incredibleLeitman 2020-01-17 20:56:36 +01:00
parent 21b672f8f0
commit 2fcfaf4f49
5 changed files with 61 additions and 6 deletions

View File

@ -151,6 +151,8 @@ func check_interact():
collider.do_interact(self)
if collider.is_in_group("Collectibles"):
_inventory.add_item(collider.name)
#bugfix: remove _prev_look after taken
_prev_look = null
else:
#stop showing interact tooltip and disable outline
_labelInteract.hide()
@ -209,8 +211,7 @@ func _reset_scene ():
# reset values
_animationFadeOut.seek(0, true)
get_tree().reload_current_scene()
Pills._set_level(Pills.get_max())
Daytime.reset()
func Is_in_Illegal_Area ():

View File

@ -3,6 +3,8 @@ extends Control
var _container: GridContainer
var _labelPillLevel: Label
var _pillLevel: TextureProgress
var _labelDayTime: Label
var _dayTime: ProgressBar
onready var _keyTexture = load("res://Resources/Models/key/key.png")
onready var _cardTexture = load("res://Resources/Models/keycard/keycard.png")
@ -11,10 +13,13 @@ onready var _cardTexture = load("res://Resources/Models/keycard/keycard.png")
func _ready():
_container = get_node("InventoryContainer")
_labelPillLevel = get_node("PillLevel")
_pillLevel = get_node("TextureProgress")
_pillLevel = get_node("PillProgress")
_labelDayTime = get_node("DayTime")
_dayTime = get_node("DayTimeProgress")
# TODO: may use global values in Inspector?
_pillLevel.max_value = Pills.get_max()
_dayTime.max_value = Daytime.get_max()
func add_item (name):
@ -33,5 +38,8 @@ func add_item (name):
_container.add_child(rect)
func _process(_delta):
_labelPillLevel.text = "curLevel: " + String(Pills._level)
_pillLevel.value = Pills._level
_labelPillLevel.text = "curLevel: " + String(Pills.get_level())
_pillLevel.value = Pills.get_level()
var val = int(Daytime.get_time())
_labelDayTime.text = "dayTime: " + String(val) + " - %02d:%02d" % [val/60%24, val%60]
_dayTime.value = Daytime.get_time()

View File

@ -37,7 +37,7 @@ margin_bottom = 565.0
margin_right = 40.0
margin_bottom = 14.0
[node name="TextureProgress" type="TextureProgress" parent="."]
[node name="PillProgress" type="TextureProgress" parent="."]
margin_left = -0.571533
margin_top = 24.7845
margin_right = 247.428
@ -47,6 +47,20 @@ step = 0.1
value = 6.0
texture_progress = ExtResource( 3 )
[node name="DayTime" type="Label" parent="."]
anchor_left = 1.0
anchor_right = 1.0
margin_left = -170.14
margin_top = 7.36639
margin_right = -130.14
margin_bottom = 21.3664
[node name="DayTimeProgress" type="ProgressBar" parent="."]
margin_left = 850.901
margin_top = 30.7722
margin_right = 988.901
margin_bottom = 44.7722
[node name="CrossHair" type="Control" parent="."]
anchor_left = 0.5
anchor_top = 0.5

31
Global/Daytime.gd Normal file
View File

@ -0,0 +1,31 @@
extends Node
const _increase_per_second: float = 30.0 #0.5
const _max: int = 1440 # 24 hour + 60 mins
var _time: float setget _set_time, get_time
func reset ():
get_tree().reload_current_scene()
Pills._set_level(Pills.get_max())
_time = 0
func _set_time (new_time: float):
_time = new_time
func get_time () -> float:
return _time
func get_max () -> int:
return _max
func _process (delta: float) -> void:
# continually increases daytime
_set_time(_time + _increase_per_second * delta)
if _time >= _max:
reset()

View File

@ -70,6 +70,7 @@ config/icon="res://icon.png"
Logger="*res://Util/gs-logger-3.1-R3/gs_logger/logger.gd"
Pills="*res://Global/Pills.gd"
Daytime="*res://Global/Daytime.gd"
[input]