Add factory music (reacts to lever machine start)
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22
Level/FactoryMusicHandler.gd
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22
Level/FactoryMusicHandler.gd
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@ -0,0 +1,22 @@
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extends Node
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onready var inactive_music = get_node("InactiveMusic")
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onready var active_music = get_node("ActiveMusic")
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export(NodePath) var path_to_pipegame
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var pipegame
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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inactive_music.play()
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pipegame = get_node(path_to_pipegame)
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pipegame.get_node("Lever").connect("start_machine", self, "activate_active_music")
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func activate_active_music():
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active_music.play(inactive_music.get_playback_position())
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inactive_music.stop()
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@ -1,16 +1,19 @@
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[gd_scene load_steps=11 format=2]
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://Level/Buildings/DoubleDoorWall.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Level/Buildings/DoubleDoorWall.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Level/Buildings/DoorWall.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Level/Buildings/DoorWall.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Level/Interactables/FactoryMachines/FactoryGameplay.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Level/Interactables/FactoryMachines/FactoryGameplay.tscn" type="PackedScene" id=3]
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[ext_resource path="res://Level/Decoration/Statue.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Level/Decoration/Statue.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Characters/Player/Player.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Characters/Player/Player.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Level/FactoryMusicHandler.gd" type="Script" id=6]
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[sub_resource type="BoxShape" id=3]
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[ext_resource path="res://Resources/Audio/FactoryMusic/inactive.wav" type="AudioStream" id=7]
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[ext_resource path="res://Resources/Audio/FactoryMusic/active.wav" type="AudioStream" id=8]
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[sub_resource type="BoxShape" id=1]
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[sub_resource type="BoxShape" id=1]
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[sub_resource type="CubeMesh" id=2]
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[sub_resource type="BoxShape" id=2]
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[sub_resource type="CubeMesh" id=3]
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[sub_resource type="CubeMesh" id=4]
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[sub_resource type="CubeMesh" id=4]
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@ -26,25 +29,25 @@
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[node name="CollisionShape" type="CollisionShape" parent="Architecture/OutsideEntry"]
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[node name="CollisionShape" type="CollisionShape" parent="Architecture/OutsideEntry"]
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transform = Transform( 6.4742, 0, 0, 0, 1, 0, 0, 0, 4.02915, -24.461, 0, 2.21844 )
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transform = Transform( 6.4742, 0, 0, 0, 1, 0, 0, 0, 4.02915, -24.461, 0, 2.21844 )
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shape = SubResource( 3 )
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shape = SubResource( 1 )
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[node name="Floor" type="StaticBody" parent="Architecture"]
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[node name="Floor" type="StaticBody" parent="Architecture"]
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transform = Transform( 100, 0, 0, 0, 1, 0, 0, 0, 100, 0, -1, 0 )
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transform = Transform( 100, 0, 0, 0, 1, 0, 0, 0, 100, 0, -1, 0 )
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collision_layer = 3
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collision_layer = 3
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[node name="CollisionShape" type="CollisionShape" parent="Architecture/Floor"]
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[node name="CollisionShape" type="CollisionShape" parent="Architecture/Floor"]
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shape = SubResource( 1 )
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shape = SubResource( 2 )
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[node name="MeshInstance" type="MeshInstance" parent="Architecture/Floor"]
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[node name="MeshInstance" type="MeshInstance" parent="Architecture/Floor"]
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layers = 3
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layers = 3
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mesh = SubResource( 2 )
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mesh = SubResource( 3 )
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material/0 = null
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material/0 = null
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[node name="EntryHall" type="Spatial" parent="Architecture"]
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[node name="EntryHall" type="Spatial" parent="Architecture"]
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editor/display_folded = true
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editor/display_folded = true
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[node name="DoubleDoorWall" parent="Architecture/EntryHall" instance=ExtResource( 1 )]
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[node name="DoubleDoorWall" parent="Architecture/EntryHall" instance=ExtResource( 1 )]
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transform = Transform( -1, 0, -8.74228e-008, 0, 1, 0, 8.74228e-008, 0, -1, 0, 0, 1.8 )
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transform = Transform( -1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 1.8 )
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[node name="DoorWall" parent="Architecture/EntryHall" instance=ExtResource( 2 )]
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[node name="DoorWall" parent="Architecture/EntryHall" instance=ExtResource( 2 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 2 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 0, 2 )
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@ -186,7 +189,7 @@ shape = SubResource( 5 )
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[node name="FactoryRoomInterior" type="Spatial" parent="Architecture"]
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[node name="FactoryRoomInterior" type="Spatial" parent="Architecture"]
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[node name="PipeGame" parent="Architecture/FactoryRoomInterior" instance=ExtResource( 3 )]
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[node name="PipeGame" parent="Architecture/FactoryRoomInterior" instance=ExtResource( 3 )]
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transform = Transform( 1, 0, 0, 0, -4.37114e-008, -1, 0, 1, -4.37114e-008, 0, 2, -34.4 )
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transform = Transform( 1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 2, -34.4 )
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[node name="StatueBlock" type="StaticBody" parent="Architecture/FactoryRoomInterior"]
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[node name="StatueBlock" type="StaticBody" parent="Architecture/FactoryRoomInterior"]
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editor/display_folded = true
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editor/display_folded = true
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@ -202,7 +205,21 @@ material/0 = null
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shape = SubResource( 5 )
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shape = SubResource( 5 )
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[node name="Statue" parent="Architecture/FactoryRoomInterior" instance=ExtResource( 4 )]
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[node name="Statue" parent="Architecture/FactoryRoomInterior" instance=ExtResource( 4 )]
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transform = Transform( -7.86805e-008, 0, -2.5, 0, 1.8, 0, 1.8, 0, -1.09278e-007, 9.5, 0.5, -25.8 )
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transform = Transform( -7.86805e-08, 0, -2.5, 0, 1.8, 0, 1.8, 0, -1.09278e-07, 9.5, 0.5, -25.8 )
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[node name="Player" parent="." instance=ExtResource( 5 )]
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[node name="Player" parent="." instance=ExtResource( 5 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0 )
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4, 0 )
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[node name="FactoryMusicHandler" type="Node" parent="."]
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script = ExtResource( 6 )
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path_to_pipegame = NodePath("../Architecture/FactoryRoomInterior/PipeGame")
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[node name="InactiveMusic" type="AudioStreamPlayer" parent="FactoryMusicHandler"]
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stream = ExtResource( 7 )
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bus = "Masked"
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[node name="ActiveMusic" type="AudioStreamPlayer" parent="FactoryMusicHandler"]
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stream = ExtResource( 8 )
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bus = "Masked"
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[node name="TrueMusic" type="AudioStreamPlayer" parent="FactoryMusicHandler"]
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@ -17,5 +17,5 @@ force/max_rate=false
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force/max_rate_hz=44100
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force/max_rate_hz=44100
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edit/trim=true
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edit/trim=true
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edit/normalize=true
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edit/normalize=true
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edit/loop=false
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edit/loop=true
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compress/mode=0
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compress/mode=0
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@ -17,5 +17,5 @@ force/max_rate=false
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force/max_rate_hz=44100
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force/max_rate_hz=44100
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edit/trim=true
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edit/trim=true
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edit/normalize=true
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edit/normalize=true
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edit/loop=false
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edit/loop=true
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compress/mode=0
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compress/mode=0
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