Merge branch 'master' of https://gitlab.hexaquo.at/mga/retrace
This commit is contained in:
commit
04784770df
@ -1,7 +1,7 @@
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extends NPC
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export(int) var _player_follow_pill_level = 3
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export(int) var _player_follow_pill_level = Pills.LEVELS.MEDIUM
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onready var visibility_cone_mesh = get_node("Visibility/VisibilityCone")
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@ -195,7 +195,7 @@ func check_interact():
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if Input.is_action_just_pressed("interact"):
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collider.do_interact(self)
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if collider.is_in_group("Collectibles"):
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_inventory.add_item(collider.name)
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_inventory.add_item(collider)
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_prev_look = null # remove after taken
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_labelInteract.hide()
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else:
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@ -7,8 +7,14 @@ var _labelDayTime: Label
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var _dayTime: ProgressBar
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var _dayTimeVisual: TextureRect
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onready var _keyTexture = load("res://Resources/Models/key/key.png")
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onready var _cardTexture = load("res://Resources/Models/keycard/keycard.png")
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onready var _keyTexture = preload("res://Resources/Models/key/key.png")
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var _cardTexture = {
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1: preload("res://Resources/Models/keycard/lvl1_keycard.png"),
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2: preload("res://Resources/Models/keycard/lvl2_keycard.png")
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}
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onready var _pillFill = preload("res://Resources/Textures/pillLevel_fill.png")
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onready var _pillDanger = preload("res://Resources/Textures/pillLevel_danger.png")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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@ -24,26 +30,41 @@ func _ready():
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_dayTime.max_value = Daytime.get_max()
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func add_item (name):
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Logger.info("Adding item \"" + name + "\" to inventory")
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var text
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if name == "Key":
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text = _keyTexture
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elif name == "Keycard":
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text = _cardTexture
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func add_item (object):
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Logger.info("Adding item \"" + object.name + "\" with class \"" + String(object.get_class()) + "\" to inventory")
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var texture
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if object is Key:
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Logger.info("key")
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texture = _keyTexture
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elif object is Keycard:
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Logger.info("keycard")
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var lvl = (object as Keycard).card_lvl
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if _cardTexture.has(lvl) == false:
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Logger.info("no keycard model for lvl: " + String(lvl))
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return
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texture = _cardTexture[lvl]
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else:
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Logger.info("no texture found for: " + object.name)
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return
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var rect = TextureRect.new()
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rect.texture = text
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rect.texture = texture
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_container.add_child(rect)
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func _process(_delta):
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_labelPillLevel.text = "curLevel: " + String(Pills.get_level())
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_pillLevel.value = Pills.get_level()
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var val = int(Daytime.get_time())
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# pill level
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var val = Pills.get_level()
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_labelPillLevel.text = "curLevel: " + String(val)
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_pillLevel.value = val
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if val < Pills.LEVELS.MEDIUM:
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_pillLevel.set_progress_texture(_pillDanger)
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elif _pillLevel.get_progress_texture() != _pillFill:
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_pillLevel.set_progress_texture(_pillFill)
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# day time
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val = int(Daytime.get_time())
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#_labelDayTime.text = "dayTime: " + String(val) + " - %02d:%02d" % [val/60%24, val%60]
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_dayTime.value = val
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_dayTimeVisual.rect_rotation = ((val/_dayTime.max_value) * 180) - 90
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@ -52,9 +52,9 @@ anchor_left = 1.0
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anchor_top = 0.5
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anchor_right = 1.0
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anchor_bottom = 0.5
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margin_left = -151.0
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margin_left = -146.0
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margin_top = -258.5
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margin_right = -12.0
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margin_right = -7.0
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margin_bottom = 258.5
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[node name="PillLevel" type="Label" parent="."]
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@ -1,4 +1,5 @@
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extends StaticBody
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class_name Key
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export(int) var key_id
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@ -6,6 +7,11 @@ onready var outline = get_node("KeyMesh/Outline") as MeshInstance
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func do_interact(var player):
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# TODO: move to global inventory
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player.key_chain.append(key_id)
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queue_free()
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func is_class(type): return type == "Key" or .is_class(type)
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func get_class(): return "Key"
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@ -1,4 +1,5 @@
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extends StaticBody
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class_name Keycard
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export(int) var card_lvl
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@ -6,7 +7,12 @@ onready var outline = get_node("KeycardMesh/Outline") as MeshInstance
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func do_interact(var player):
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# TODO: move to global inventory
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if card_lvl > player.keycard_lvl:
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player.keycard_lvl = card_lvl
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queue_free()
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func is_class(type): return type == "Keycard" or .is_class(type)
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func get_class(): return "Keycard"
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BIN
Resources/Textures/pillLevel_danger.png
Normal file
BIN
Resources/Textures/pillLevel_danger.png
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Binary file not shown.
After Width: | Height: | Size: 345 B |
34
Resources/Textures/pillLevel_danger.png.import
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34
Resources/Textures/pillLevel_danger.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/pillLevel_danger.png-3f16593e6f8ad54ee32d61800bfb0c9f.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Resources/Textures/pillLevel_danger.png"
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dest_files=[ "res://.import/pillLevel_danger.png-3f16593e6f8ad54ee32d61800bfb0c9f.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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Binary file not shown.
Before Width: | Height: | Size: 378 B After Width: | Height: | Size: 360 B |
@ -29,6 +29,16 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://Util/gs-logger-3.1-R3/gs_logger/layouts/html_layout.gd"
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}, {
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"base": "StaticBody",
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"class": "Key",
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"language": "GDScript",
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"path": "res://Level/Interactables/Key/Key.gd"
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}, {
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"base": "StaticBody",
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"class": "Keycard",
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"language": "GDScript",
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"path": "res://Level/Interactables/Keycard/Keycard.gd"
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}, {
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"base": "Reference",
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"class": "Layout",
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"language": "GDScript",
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@ -54,6 +64,8 @@ _global_script_class_icons={
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"ConsoleAppender": "",
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"FileAppender": "",
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"HtmlLayout": "",
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"Key": "",
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"Keycard": "",
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"Layout": "",
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"Message": "",
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"NPC": "",
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@ -63,7 +75,7 @@ _global_script_class_icons={
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[application]
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config/name="retrace"
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run/main_scene="res://Level/World.tscn"
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run/main_scene="res://Level/OutsideWorld.tscn"
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config/icon="res://icon.png"
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[autoload]
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