cpp-uniqueptr/main.cpp
2019-11-28 12:09:49 +01:00

147 lines
3.6 KiB
C++

#include <iostream>
class TestObject {
public:
TestObject() {
std::cout << "Constructor" << std::endl;
instanceCount += 1;
}
TestObject(const TestObject &other) {
std::cout << "Copy constructor" << std::endl;
}
~TestObject() {
std::cout << "Destructor" << std::endl;
instanceCount -= 1;
}
static void testPrint() {
std::cout << "testPrint" << std::endl;
}
static int getInstanceCount() {
return instanceCount;
}
private:
static int instanceCount;
};
int TestObject::instanceCount = 0;
/// Holds unique ownership of a pointed to object and destroys it automatically
template<class T>
class UniquePtr {
public:
/// Constructor without deleter
explicit UniquePtr(T *object) : object(object), deleter(nullptr) {}
/// Constructor with deleter
UniquePtr(T *object, void (*deleter)(T*)) : object(object), deleter(deleter) {}
/// Copy constructor
/// Shouldn't be used, since the pointer wouldn't be unique otherwise
UniquePtr(const UniquePtr &other) = delete;
/// Move constructor
UniquePtr(UniquePtr &&other) : object(other.object), deleter(other.deleter) {
other.object = nullptr;
}
/// Copy assignment operator
UniquePtr &operator=(const UniquePtr &) = delete;
/// Move assignment operator
/// Shouldn't be used, since the pointer wouldn't be unique otherwise
UniquePtr &operator=(UniquePtr &&) = delete;
/// Destructor
virtual ~UniquePtr() {
deleteObject();
}
T operator*() const {
return *object;
}
operator bool() const {
return object != nullptr;
}
T *operator->() const {
return object;
}
/// Release ownership of the owned object and return the pointer to it
T *Release() {
T *returnObject = object;
object = nullptr;
return returnObject;
}
/// Reset the internal pointer to null
void Reset() {
deleteObject();
object = nullptr;
}
/// Swaps the currently owned object with another
void Swap(T *other) {
deleteObject();
object = other;
}
private:
T *object;
void (*deleter)(T*);
void deleteObject() {
if (deleter != nullptr && object != nullptr) {
deleter(object);
} else {
delete object;
}
}
};
void customTestObjectDeleter(TestObject *object) {
std::cout << "Custom deleter" << std::endl;
delete object;
}
int main() {
{
std::cout << "Constructing first pointer" << std::endl;
UniquePtr pointer = UniquePtr<TestObject>(new TestObject());
std::cout << "Calling test print via pointer if it bools to true" << std::endl;
if (pointer) {
pointer->testPrint();
}
std::cout << "Swapping for new object" << std::endl;
pointer.Swap(new TestObject());
std::cout << "Move constructing new pointer" << std::endl;
UniquePtr pointer2 = UniquePtr<TestObject>(std::move(pointer));
std::cout << "Constructing pointer with custom deleter" << std::endl;
UniquePtr pointer3 = UniquePtr<TestObject>(new TestObject(), customTestObjectDeleter);
std::cout << "Resetting that pointer" << std::endl;
pointer3.Reset();
if (pointer3) {
std::cout << "This shouldn't happen!" << std::endl;
}
}
std::cout << std::endl << "All pointers should now be out of scope!" << std::endl;
std::cout << TestObject::getInstanceCount() << " instances left" << std::endl;
return 0;
}